Supermarket SimulatorSupermarket Simulatorwiki

Guides

Each guide has a goal, the build it applies to, what you need first, the steps and the mistakes people make. Every step says why it works.

How do I turn the computer into a routine?A computer routine that keeps the shelves fullHow to use the shop computer in Supermarket Simulator as a routine, so ordering, licences and fittings stop being a last-minute scramble.What is a restocking routine that actually works?A restocking routine that keeps shelves sellingHow to keep shelves from running dry during a trading day, using the shelf and stock behaviour the game itself defines.How do I make one trading day pay for the next?A trading day that pays for itselfHow to run a single trading day so that it funds the next one, using only shop behaviour the game itself defines.How do I aim at the right thing in a busy shop?Aiming deliberately in a busy shopHow to use the aim hints and aim settings in Supermarket Simulator so you act on the right thing when the shop is full.How do I bag a purchase without losing track of it?Bagging a purchase without losing track of itHow paper bags and the packing step work in Supermarket Simulator, including the part the counter plays in it.How do I borrow money without drowning in repayments?Borrowing without drowning in repaymentsHow to take a loan in Supermarket Simulator and live with it, given that the game sets a term length, a daily payment and a daily interest, and keeps a bankruptcy path if it goes wrong.How do loans and repayments actually work?Borrowing without sinking the shopHow loans, repayments and bills work in Supermarket Simulator: what a loan actually is in the game, how a repayment differs from a running balance, how automatic payments are taken, and what the bankruptcy path means.How do I set out the drinks my shop carries?Building a drinks shelfHow to set out the drinks a Supermarket Simulator shop carries, given that soda, water, juice, beer and wine are separate named goods with containers of their own.How do I buy crates without drowning in boxes?Buying a crate without filling the back roomHow to buy and open crates in Supermarket Simulator without turning the storage room into a wall of unopened stock.How do I buy a licence and know what it unlocks?Buying a licence and knowing what it unlocksWhat a licence actually is in Supermarket Simulator — an item with a tab, a record on each product and a difference between unlocked and active — so a purchase is understood rather than guessed at.How do I buy and use the baseball bat?Buying and using the batHow to get the baseball bat into a player's hands in Supermarket Simulator, and what the game says to use it on.How do I buy paint, tools and vehicles?Buying equipment from the shop computerHow to buy paint, tools, vehicles and fittings in Supermarket Simulator: why the computer has a viewer for each kind of thing rather than one list, where the vending machines are filed, and what the computer's screens are built on.How do I buy from the list without buying twice?Buying from the list without buying twiceHow to use the buying lists in Supermarket Simulator, and how to tell what a content pack adds before you spend on its goods.How do I buy on offer without overfilling the back room?Buying on offer without filling the back roomHow to use the wholesale offers and the discounts in Supermarket Simulator deliberately: what an offer actually is, where it is announced, how it differs from a discount, and when buying in bulk is worth the space it takes.How do I buy stock without overpaying?Buying stock without being taken inHow buying stock works in Supermarket Simulator: the market cost that moves on its own, the price you display, wholesale offers with a kind and a time limit, discounts as a separate system, the bulk ratio, and what a box is worth.How do I catch a shoplifter in time?Catching a shoplifter in timeHow to react to a shoplifter in Supermarket Simulator using the warning the game already gives you, instead of finding out about the loss after the goods have left the building.How do I choose an entrance that suits the shop?Choosing an entrance that suits the shopHow to change the front of a Supermarket Simulator shop, using the entrance variants, the overlay and the name sign the game provides.How do I buy and shelve fresh produce?Choosing and shelving fresh produceHow to handle the fresh side of a Supermarket Simulator shop, given that each fruit and vegetable is its own named good, that the produce stall places goods for you, and that weighing is a routine on the scale.How do I clear a delivery without blocking the door?Clearing a delivery without blocking the doorHow to handle the boxes a delivery leaves in Supermarket Simulator: carrying them by their target, letting the game sort them, taking from them and merging them, and keeping the cells and the shop floor in mind.How do I close the shop and keep the takings?Closing the shop and keeping what you earnedHow a day ends and how a shop is kept in Supermarket Simulator: ending the day as its own action, the takings and the clock that lead up to it, the save written in chunks, the mess and fixtures that are saved with it, and the reset that a loaded shop goes through.How do I cut theft without chasing people?Cutting theft without chasing peopleHow to use the security equipment in Supermarket Simulator to cut theft, instead of spending the day running after customers.How do I deal with rubbish without losing the day?Dealing with rubbish without losing the dayHow to keep on top of rubbish in Supermarket Simulator while treating it as the separate job it is.How do I dress a corner with plants?Dressing a corner with plantsHow to use the plants and planters a Supermarket Simulator shop can buy, given that the pot and the plant are separate pieces with sheets of their own.How do I find my way around the menus?Finding your way around the menusWhere Supermarket Simulator keeps its own menus, its settings and its key bindings, so a change is made in the right place rather than hunted for.How do I fit out and stock a meat and dairy section?Fitting out a meat and dairy sectionHow to set up and stock the meat and dairy section in Supermarket Simulator, given that it is a fixture of its own with goods named one by one.How do I fit out the chilled side of the shop?Fitting out the chilled sideHow to put the chilled part of a Supermarket Simulator shop together, given that fridges and freezers come in sizes and colourways, that the chiller carries display slots of its own, and that the build ships the pieces as named artwork.How do I get from an empty shop to my first sale?From an empty shop to the first saleA first-day sequence for Supermarket Simulator that takes the shop from empty shelves to a paying customer, using only behaviour the game defines.How do I hand a job to a helper properly?Getting a helper to the right jobHow to hand work to a helper in Supermarket Simulator without leaving a job half done: it covers the check the game runs first, the two errands a helper can be sent on, and the flags that say whether one is already busy.How do I get music into the shop?Getting music into the shopHow to put music into a Supermarket Simulator shop using the player, the speakers and the tab the game already provides.How do I get my first licence without running out of cash?Getting your first licence without running out of cashHow to open up new products without wrecking the shop's cash flow, using the licence, level and credit behaviour the game defines.What order should I grow the shop in?Growing the shop in the right orderHow to spend on growth in Supermarket Simulator when the shop level, the upgrades and the storage each move on a track of their own.How do I hand over a job without standing over anyone?Handing over a job without standing over anyoneWhich duties in Supermarket Simulator can be handed over, and what each of them runs behind the scenes, so a worker is given a job rather than a hope.How does the game show me myself?How the game shows you yourselfWhat is driving the body and the view in Supermarket Simulator, so first-person settings are understood rather than guessed at.Where does the game write down what my shop did?Keeping a record of what your shop didWhere Supermarket Simulator writes things down for you, so you can check orders, money and warnings instead of trying to remember them.How do I keep a save I can go back to?Keeping a save you can go back toHow saving works in Supermarket Simulator: where a shop actually lives, what a save slot holds, how the game brings an older shop forward when the build changes, and why keeping more than one slot is worth it.How do I keep the self-checkout moving?Keeping a self-checkout movingHow to treat the self-service till in Supermarket Simulator as a checkout with conditions of its own, so it keeps serving customers instead of stalling.How do I keep the back room usable?Keeping the back room usableHow the back room works in Supermarket Simulator: storage as sections rather than one pile, the tab that shows it, the cells you can sort, crates as objects with a grid of their own, the manager and door behind the sections, and the storage upgrade you have to buy.How do I keep the route from the door to the till clear?Keeping the route from the door to the till clearA layout guide for Supermarket Simulator that follows the route a customer takes: the entrance, the walkable ground the game prepares, the fittings that stand in the way, the shelf approach and the queue at the till.How do I keep the shop clean without stopping the day?Keeping the shop clean without stopping the dayHow cleaning works in Supermarket Simulator: dirt as an object with a dirtiness mark, cleaning as a state with its own animations for floors and windows, handing the job to a janitor whose work runs as a routine, and the shop standing that cleanliness feeds into.How do I keep the shop window clear?Keeping the shop window clearHow to keep the glass in a Supermarket Simulator shop presentable, given that windows, shards, dust and cleaning are all separate named pieces.How do I keep the tills moving as the shop grows?Keeping the tills moving as the shop growsHow the checkout changes in Supermarket Simulator as the shop gets busier: serving the queue yourself, moving a till rather than rebuilding it, hiring cashiers as cashiers, and adding a self-checkout that has rules and can need repairs.How do I lay out a shop I can work in?Laying out a shop you can work inHow to place furniture in Supermarket Simulator: pieces arrive boxed, they are placed in a mode of their own, the game checks the position and shows the snap points that decide where a piece may sit.How do I light the shop and the back room without wasting power?Lighting the shop and the back roomHow to light the shop floor and the warehouse in Supermarket Simulator without treating them as one switch, missing the lights that are actually off, or adding power costs you did not plan for.How do I deal with the popups?Living with the popupsHow to deal with the popups in Supermarket Simulator, given that some of them take over input and some of them are questions you have to answer.How do I make a product line worth displaying?Making a product line worth displayingHow to choose and place a display in Supermarket Simulator so a product line reads as a line rather than as stock left on a shelf.How do I open the bakery without stalling the shop?Opening a bakery without stalling the shopHow to add the bakery counter to a Supermarket Simulator shop without letting the rest of the shop stall while you learn how the counter works.What should I do on my first day?Opening your first dayA short, factual checklist for the first time you open the shop, based only on things the game's own files establish.How do I pack an online order without losing track?Packing online orders without losing the listHow online orders work in Supermarket Simulator: where an order lives, how it is tracked, what the notebook keeps, and how to use the map and the counter so nothing is packed twice or missed.How do I change the floor and the shop''s name?Painting the floor and naming the shopHow to change how a shop in Supermarket Simulator looks: the floor is painted with a tool you hold and saved as a surface of its own, and the shop's name is a networked overlay that sizes itself.How do I paint the floor without wrecking the layout?Painting the shop floor without wrecking your layoutHow to change the shop floor in Supermarket Simulator using the game's own floor painting behaviour, and what to get out of the way before you start.How do I paint the walls without wasting paint?Painting the walls without wasting paintHow wall painting works in Supermarket Simulator: the bucket as a placed object rather than a resource, the colour carried by that bucket, the wall as something paintable in its own right, and the records the game keeps of what was painted.How do I play with a controller without losing the prompts?Playing with a controller without losing the promptsHow to move Supermarket Simulator onto a controller without fighting the interface: what the game redraws for you, why a screen can still show key pictures, how a menu is walked, where typing goes, and where vibration actually comes from.How do I price a new product before it sells?Pricing a new product before the first saleHow to set a new product's first price in Supermarket Simulator before it sells: market cost, pricing screen margin, quick picks, dynamic goods and offers.How do I read the game's own objectives?Reading the game's own objectivesHow missions, tasks and achievements are put together in Supermarket Simulator, so the objective you are working on is a structure you can read.How do I read the icons on the screens?Reading the icons on the screensHow to read the line icons a Supermarket Simulator screen uses, given that they are drawn in families and numbered per family rather than named by subject.What should I know before I go out to the street?Reading the street before you step into itWhat is actually happening outside the shop in Supermarket Simulator, so going out to the street is a decision rather than a gamble.How do I read the warnings without fighting the popups?Reading the warnings without fighting the popupsHow warnings work in Supermarket Simulator: what the six named warnings cover, why they appear after a delay, why each has its own canvas rather than sharing the shop's popups, how one is stopped, and how to read the cleaning and security warning pictures.How do I read what the game is offering me?Reading what the game is offering youHow to use the crosshair, the highlight and the indicators in Supermarket Simulator so you act on what the game is actually offering.How do I read my shop's own state?Reading your shop's own stateThe state a Supermarket Simulator shop keeps about itself — its status, its ground, its doors and the crowd inside — so what the shop is doing can be read rather than sensed.How do I decide what to reorder and how much?Reordering by what is on the shelf, not by habitHow to decide what to reorder in Supermarket Simulator and how much: shelf and incoming counts, slot space, the order notebook, unit cost against the display price, and the back room a bulk deal needs.How do I reprice the whole shop in one pass?Repricing the shop in one passHow to reprice what you sell in Supermarket Simulator in one deliberate pass instead of shelf by shelf: the bulk panel, the pricing screen's sorting and quick picks, dynamic goods, offers and discounts.How do I run a shared shop without stepping on each other?Running a shared shop without stepping on each otherHow to run Supermarket Simulator with other players: the room you start in, the money you share, the jobs worth dividing, the objects only one player can hold, the day everyone shares, the pings that save talking, and leaving cleanly.How do I keep the ice cream stand stocked and serving?Running an ice cream standHow to keep the ice cream stand in Supermarket Simulator stocked and serving: what the game produces for you, what it asks you to do by hand, and why the stand is a station rather than a shelf.How do I run the shop from the tabs?Running the shop from the tabsHow to use the management tabs on a Supermarket Simulator computer so hiring, the shop layout and the music are dealt with once rather than in a rush.How do I set up a vending machine that sells?Setting up a vending machine that actually sellsHow to place, stock and price a vending machine in Supermarket Simulator using the machine behaviour the game itself defines.How do I sign the shop so customers find things?Signing the shop so customers find thingsHow signage works in Supermarket Simulator: the category sign as a placed object with its own data and manager, the icon and colour you choose for it, the canvas you set the category on, the categories your products actually carry, and the signs for the entrance and the shop's own status.How do I stock a shelf properly?Stocking a shelf slot by slotHow to stock a shelf in Supermarket Simulator when the game treats it as separate slots rather than as one open surface you can pile goods onto.How do I keep cash and card payments straight?Taking payment without mixing up the moneyHow to keep cash, card and the shop's own money objects straight in Supermarket Simulator, so the till's business is not confused with the shop's.What are the machines and the prompts?The machines and the promptsWhat the shop's computer and tablet are, and where the game's own prompts and hints come from, so the two halves of the interface can be told apart.What keeps going while I do something else?The things that keep going while you do something elseHow vending machines and the back-room racks are tracked in Supermarket Simulator, so the parts of the shop that run on their own can be checked from wherever you are.How do I use a day's results to plan tomorrow?Turning a day's results into the next day's planHow to read a finished day in Supermarket Simulator and turn it into tomorrow's plan: the record the game keeps, the costs behind it, the standing it feeds, and the decisions that belong before the next day starts.How do I use a vehicle for a big delivery?Using a vehicle for a big deliveryHow to make use of a vehicle in Supermarket Simulator for a large delivery, instead of carrying everything in by hand.How do I use the map instead of walking the shop?Using the map instead of walking the shopHow the maps work in Supermarket Simulator: the minimap and the larger map as separate pieces, the cursor the larger map tracks, the markers that belong to fixtures, the tooltip, the online-order customer's own target, and pinging a spot for the other players.How do cameras and guards actually protect the shop?Watching the shop with cameras and guardsHow to use the security cameras and the guard in Supermarket Simulator, given that the cameras are objects you place and a manager keeps, and the guard works through patrol, guard and chase states.How do I weigh goods without slowing the queue?Weighing goods without slowing the queueHow to use the scale in Supermarket Simulator for goods sold by weight, without turning every weighed item into a hold-up at the counter.How do I know what my day's profit is actually made of?What a day's profit is actually made ofWhere profit in Supermarket Simulator comes from: market cost, the price you display, the margin behind it, discounts, offers, expenses and the day's record.What gets a copy in a shared shop?What gets a copy in a shared shopWhich parts of a Supermarket Simulator shop are kept in step between players, so a shared shop can be reasoned about when something disagrees.What does the cabin tell me?What the cabin tells youWhat the inside of a Supermarket Simulator vehicle is made of and what it reports, so a delivery run is driven from the dashboard rather than from guesswork.What is the tutorial actually asking me to do?What the tutorial is teaching youHow the tutorial layer in Supermarket Simulator is put together: the scale, the online orders and the shoplifter each have their own lesson, objectives are their own data, and the missions underneath have named kinds.Why does the shop run with so much in it?Why the shop runs with so much in itHow a full Supermarket Simulator shop is drawn and how placements behave, so a shop that stutters or will not line up can be reasoned about.How do I fit the game's objectives into a normal shop day?Working the objectives into your dayHow to fit the objectives Supermarket Simulator sets — missions, the tasks under them and the tutorials — around a normal shop day, using only the parts the game itself defines.