Supermarket SimulatorSupermarket Simulatorwiki

Guide

Getting a helper to the right job

How to hand work to a helper in Supermarket Simulator without leaving a job half done: it covers the check the game runs first, the two errands a helper can be sent on, and the flags that say whether one is already busy.

Applies to

1.6.0 (223), read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Check that the thing you want done can be handed over before you try to hand it over.
    the game keeps a kind of check of its own for whether something can be controlled by a helper
  2. Send the helper to the object that needs help when the job is about stock.
    there is a fetch for an object that needs help rather than a general instruction
  3. Send the helper to the scale when the job is about weighing rather than fetching.
    the scale has its own fetch and its own start for helping
  4. Use the checkout start for the till rather than the scale start.
    helping at the checkout and helping at the scale are separate instructions
  5. Check whether the helper is already busy before assigning the next job.
    the game tracks being busy and being currently helpful as separate flags
  6. Do not expect a helper to stand where you would: the game has a standing position for it.
    the helper is placed through standing and control transforms of its own
  7. Treat the helper as a configured kind rather than a person with preferences.
    a helper is described by its own data with an animation controller behind it

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.