
Staff · Supermarket Simulator · read from a local copy
Jobs you can hand over
Cashier duty is tied to items of its own.
As the shop grows you can stop doing everything yourself: Supermarket Simulator defines staff and helper items for specific jobs, including serving on the till and taking an order.
What the game establishes
- Cashier duty is tied to items of its own. (checked against the game's own files)
- Helper duty is tied to helper items rather than to the cashier. (checked against the game's own files)
- Taking an order is a task that can be handed to a helper. (checked against the game's own files)
- Serving at the till stays the checkout's own behaviour. (checked against the game's own files)
- The game ships a taskbar of its own for the jobs it hands out. (checked against the game's own files)
- The restocker is a set of named characters of its own, with numbered models and a woman line, each with an avatar entry. (checked against the game's own files)
In play
Hiring is not one switch for the whole shop: the game defines cashier items and helper items separately, so different jobs can be handed over individually.
Taking an order is its own task that a helper can be given, which is why restocking and serving are not the same job in the game.
Because each job has its own items, what you hand over is a decision about which burden to remove rather than a general upgrade.
What this entry does not tell you: wages, how many people you may employ or how quickly they work. We have not verified those numbers, so we do not print them.
Related
StaffHiring a cashierA cashier is a defined worker type in the game.
CustomersCustomers and helpersCustomers are generated by the game.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).