
Customers · Supermarket Simulator · read from a local copy
Customers and helpers
Customers are generated by the game.
Customers in Supermarket Simulator are generated and tracked while they shop, and the shop can gain helpers that take on the checkout so you are not the only one serving.
What the game establishes
- Customers are generated by the game. (checked against the game's own files)
- The game defines a controllable helper distinct from a cashier. (checked against the game's own files)
- A helper can be put on checkout work. (checked against the game's own files)
- The checkout interacts with a specific customer at a time. (checked against the game's own files)
- The build keeps a skin and an avatar entry for each customer it generates. (checked against the game's own files)
- Customers stand at a queue position of their own in the shop. (checked against the game's own files)
- There is an ice-cream helper with a dress material and a hat material of its own. (checked against the game's own files)
In play
Customers are produced by the game rather than placed by hand, which is why the shop fills up on its own once the doors are open.
The game gives helpers their own controllable role, so a helper is a distinct thing from a hired cashier rather than a reskin of one.
Helpers can be put on checkout duty, which is why the checkout logic is separate from who is standing there.
What this entry does not tell you: how many customers arrive, how patient they are, or what a helper costs. We have not verified those numbers, so we do not print them.
Related
CheckoutCheckout and cashiersA checkout can be operated by a hired cashier.
StaffHiring a cashierA cashier is a defined worker type in the game.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).