Customers
Who comes in, what they want, and how they move through the shop.

CustomersCustomers and helpersCustomers are generated by the game.
CustomersShoplifters and the door detectorA shoplifter is its own kind of behaviour in the game.
CustomersThe baseball bat and what it is forThe bat is a sale item of its own in the game, and the game sets the player an objective to buy one from the market.
CustomersWhat the customers sayCustomer speech is data of its own with a list of entries.
CustomersWho comes into the shopCustomers are produced by a generator rather than being a fixed cast.