
Customers · Supermarket Simulator · read from a local copy
Shoplifters and the door detector
A shoplifter is its own kind of behaviour in the game.
Not every customer in Supermarket Simulator is paying: the game has its own shoplifter behaviour, a warning indicator of its own, and a detector built into the shop door that reacts when someone leaves without paying.
What the game establishes
- A shoplifter is its own kind of behaviour in the game. (checked against the game's own files)
- The game keeps an indicator of its own that warns you about a shoplifter. (checked against the game's own files)
- The shop door has a detector built for catching theft. (checked against the game's own files)
- How often shoplifters appear is a setting that can be enabled. (checked against the game's own files)
- The behaviour is taught through a tutorial shoplifter. (checked against the game's own files)
In play
A shoplifter is its own behaviour in the game. A thief is a distinct kind of customer with rules of its own rather than an ordinary shopper who happens to forget to pay.
You can be warned. The game keeps an indicator of its own for a shoplifter, and it raises that warning with a delay rather than the instant the theft starts, so reacting in time is part of the job.
The door notices too. The shop has a detector built for exactly this, so a shoplifter walking out with goods is something the shop reacts to and not something only you can see.
How often it happens is a setting. The game keeps spawn settings for shoplifters and can switch the behaviour on or off, which is why the pressure is different from one shop to the next.
It is taught rather than sprung on you. The game introduces the behaviour through its own tutorial shoplifter, so a new player meets one deliberately.
Three of the pictures beside this entry are the game's own: the icon it draws for a shoplifter, the screen that shows one at a shelf, and the detector texture built into the door.
What this entry does not tell you: how likely a thief is to appear, how long the warning delay runs, or what happens to the goods afterwards. We have not verified those numbers, so we do not print them.
Related
CustomersCustomers and helpersCustomers are generated by the game.
CheckoutCheckout and cashiersA checkout can be operated by a hired cashier.Version and sources
A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).