
Checkout · Supermarket Simulator · read from a local copy
Checkout and cashiers
A checkout can be operated by a hired cashier.
How paying customers works in Supermarket Simulator: customers queue at your checkout, you scan their shopping yourself, and later a hired cashier or a self-checkout can serve them.
What the game establishes
- A checkout can be operated by a hired cashier. (checked against the game's own files)
- Finishing a checkout is a distinct step in the game's own logic. (checked against the game's own files)
- Self-checkout machines can break down and need repairing. (checked against the game's own files)
- Checkout positions can be picked up and moved. (checked against the game's own files)
- A cashier works through states of its own, including being idle, restocking and dropping an empty box. (checked against the game's own files)
- The build names the checkout's own counter, drawer and belt grid. (checked against the game's own files)
- Basket icons are shipped with the checkout artwork, including a newer one. (checked against the game's own files)
- The till itself is named: the build ships a cash register with an open and a close state of its own, in three register models. (checked against the game's own files)
- The shop's point-of-sale terminal is named as an object of its own, with a material of its own. (checked against the game's own files)
- The baskets and bags themselves are named in kinds: a plastic basket, two shopping bags, an old basket and a concrete basket. (checked against the game's own files)
- The checkout furniture is textured by the build itself, with two counter sheets and a mirrored one for the self-checkout. (checked against the game's own files)
- The build also ships a mirrored checkout counter of its own. (checked against the game's own files)
In play
At the start you are the cashier. Customers bring their shopping to the checkout and you scan each item, then take payment. Customers leave once their basket is paid for.
Who is on the till is a state rather than a fixed post. A cashier can be idle, can restock and can drop an empty box, which is why the same worker is not always standing at the register when there is nothing to scan.
Later the shop grows into hired staff and self-checkout machines. The game has separate handling for a cashier-run checkout and for a self-checkout that can need repairs.
What this entry does not tell you: wages, scan speed, patience timers or repair costs. We have not verified those numbers, so we do not print them.
Related
Shelves and stockRestocking shelvesThe game runs an automated restock loop for shelves.
CheckoutThe self-checkout and its rulesThe self-checkout is an automated checkout with a check for whether it can be used.Version and sources
A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).