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Checkout

The tills, the scanner, paying, and getting a queue through.

In-game picture from Supermarket Simulator showing customers paying at the checkout counters, used to illustrate Barcodes, the scanner and the discount label.CheckoutBarcodes, the scanner and the discount labelA barcode is an object the game spawns, with a spawner and a way of dragging it.In-game picture from Supermarket Simulator showing customers paying at the checkout counters, used to illustrate Checkout and cashiers.CheckoutCheckout and cashiersA checkout can be operated by a hired cashier.In-game picture from Supermarket Simulator showing customers paying at the checkout counters, used to illustrate Paper bags and packing a purchase.CheckoutPaper bags and packing a purchaseA paper bag is built by the game rather than placed in the shop as decoration.In-game picture from Supermarket Simulator showing customers paying at the checkout counters, used to illustrate Paying by card or by cash.CheckoutPaying by card or by cashThe game tracks more than one kind of payment.In-game picture from Supermarket Simulator showing customers paying at the checkout counters, used to illustrate The self-checkout and its rules.CheckoutThe self-checkout and its rulesThe self-checkout is an automated checkout with a check for whether it can be used.In-game picture from Supermarket Simulator showing a cashier serving a customer at the register, used to illustrate The till and its screens.CheckoutThe till and its screensThe till has a register of its own with a screen of its own.

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