
Checkout · Supermarket Simulator · read from a local copy
The till and its screens
The till has a register of its own with a screen of its own.
A checkout in Supermarket Simulator is hardware as well as a job: the game gives it a register with a screen, a point-of-sale terminal with buttons, its own data and grid, and cashiers an animation control of their own.
What the game establishes
- The till has a register of its own with a screen of its own. (checked against the game's own files)
- The checkout has its own screens, items, interaction and data rather than being one object. (checked against the game's own files)
- The checkout has a grid size of its own. (checked against the game's own files)
- The register is worked through a point-of-sale terminal with buttons of its own. (checked against the game's own files)
- The self-service till is a kind of checkout of its own. (checked against the game's own files)
- Cashiers have an animation controller of their own. (checked against the game's own files)
- The game ships a picture for the register's monitor. (checked against the game's own files)
- The game also ships a screen picture for taking money back at the till, with the drawer open and the change due. (checked against the game's own files)
In play
The checkout is not one object with a job attached. The game gives the till a register of its own with a screen of its own, which is why the machine at the end of a lane is a separate thing from the lane itself.
The checkout has parts with their own names as well. There are screens, items, an interaction and data belonging to the checkout, so what you press, what is on the belt and what the machine knows are tracked apart from each other.
There is a grid size belonging to the checkout too, which is how the game can lay out what stands on it rather than treating the till as a single block.
The register is worked through a point-of-sale terminal, and the terminal has buttons of its own. That is how the game models the counter you press rather than only the drawer that opens.
The self-service till is one kind of checkout rather than a separate machine, so the rules documented for the automated counter apply to the same family of hardware.
The cashiers have their own animation control, which is why the person at the till and the till itself are kept as two things that have to agree rather than one.
Two of the pictures beside this entry are the game's own: the monitor of the register with its keypad and receipt area, and the screen it uses for taking money back, with the drawer open and the change on show.
What this entry does not tell you: how fast a till serves a customer, how many tills a shop may have, or what a register costs. We have not verified those numbers, so we do not print them.
Related
CheckoutCheckout and cashiersA checkout can be operated by a hired cashier.
CheckoutThe self-checkout and its rulesThe self-checkout is an automated checkout with a check for whether it can be used.
CheckoutPaying by card or by cashThe game tracks more than one kind of payment.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).