Supermarket SimulatorSupermarket Simulatorwiki
In-game picture from Supermarket Simulator showing a cashier serving a customer at the register, used to illustrate The till and its screens.
Picture taken from the game to identify this item; it remains the property of the developer or the person who uploaded it, and is credited in the picture sources.

Checkout · Supermarket Simulator · read from a local copy

The till and its screens

The till has a register of its own with a screen of its own.

A checkout in Supermarket Simulator is hardware as well as a job: the game gives it a register with a screen, a point-of-sale terminal with buttons, its own data and grid, and cashiers an animation control of their own.

What the game establishes

In play

The checkout is not one object with a job attached. The game gives the till a register of its own with a screen of its own, which is why the machine at the end of a lane is a separate thing from the lane itself.

The checkout has parts with their own names as well. There are screens, items, an interaction and data belonging to the checkout, so what you press, what is on the belt and what the machine knows are tracked apart from each other.

There is a grid size belonging to the checkout too, which is how the game can lay out what stands on it rather than treating the till as a single block.

The register is worked through a point-of-sale terminal, and the terminal has buttons of its own. That is how the game models the counter you press rather than only the drawer that opens.

The self-service till is one kind of checkout rather than a separate machine, so the rules documented for the automated counter apply to the same family of hardware.

The cashiers have their own animation control, which is why the person at the till and the till itself are kept as two things that have to agree rather than one.

Two of the pictures beside this entry are the game's own: the monitor of the register with its keypad and receipt area, and the screen it uses for taking money back, with the drawer open and the change on show.

What this entry does not tell you: how fast a till serves a customer, how many tills a shop may have, or what a register costs. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).