
Checkout · Supermarket Simulator · read from a local copy
Paper bags and packing a purchase
A paper bag is built by the game rather than placed in the shop as decoration.
In Supermarket Simulator a paper bag is something the game builds and fills rather than a decoration standing on the counter: there is a factory that makes bags, a mode for placing one, and a record of which goods ended up inside it.
What the game establishes
- A paper bag is built by the game rather than placed in the shop as decoration. (checked against the game's own files)
- There is a mode of its own for placing a bag. (checked against the game's own files)
- A product that is in a bag is its own object, and there is a bag form of a product as well. (checked against the game's own files)
- A bag belongs to an order, with its own data and a container of them. (checked against the game's own files)
- The packed order bag has a shared form and a form for online orders. (checked against the game's own files)
- Packing a bag has an animation of its own. (checked against the game's own files)
- The counter is modelled as a belt with a grid, a drawer and a manager for change. (checked against the game's own files)
In play
A bag is built, not painted in. The game has a factory that brings paper bags into the shop, and a mode of its own for placing one, which is why a bag can be brought out where it is wanted rather than only ever standing in a spot that was built into the scene.
What goes into a bag is remembered. A product that has been put in a bag is its own object rather than the loose product you see on a shelf, and there is a bag form of a product too, so the game can tell goods that are packed from goods that are not.
A bag belongs to an order. There is a bag for orders, a data object for it and a container that holds them, so a paper bag is not just a shape on the counter: it is the thing an order is carried in.
The packed bag exists in more than one place. It has a shared form and a form of its own for orders placed online, which is how a bag that has been filled is not only a local object on one machine.
Packing is an action with a shape. Filling a bag has an animation of its own, so it is a step with a beginning and an end that the game plays rather than an instant transfer of goods.
The counter around it is modelled too. There is a belt along the counter with a grid of its own, a drawer, and a manager for change, and the bag's placing mode fits into that arrangement instead of replacing it.
What this entry does not tell you: how many bags a shop gets through in a day, what paper costs, or how many goods fit in one bag. We have not verified those numbers, so we do not print them.
Related
CheckoutCheckout and cashiersA checkout can be operated by a hired cashier.
CheckoutThe self-checkout and its rulesThe self-checkout is an automated checkout with a check for whether it can be used.
ProductsOrders and what you can orderOrders and their data are modelled by the game.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).