Supermarket SimulatorSupermarket Simulatorwiki
In-game picture of the store computer showing the starter licences from Supermarket Simulator, used to illustrate Orders and what you can order.
Picture taken from the game to identify this item; it remains the property of the developer or the person who uploaded it, and is credited in the picture sources.

Products · Supermarket Simulator · read from a local copy

Orders and what you can order

Orders and their data are modelled by the game.

What arrives in Supermarket Simulator starts as an order: the game models orders and keeps each product as its own object with an id, so the order list is built out of things the shop has unlocked.

What the game establishes

In play

An order is a modelled thing in the game with its own order data, which is why ordering is a step you take rather than a shelf that refills itself.

Products are stored as their own objects with identifiers, so each product can be ordered, priced and sold as a distinct line.

Because identifiers keep growing as the catalogue does, the shop can add products over time without reusing an old line.

What this entry does not tell you: order sizes, delivery times or the price of any product. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).