
Products · Supermarket Simulator · read from a local copy
Orders and what you can order
Orders and their data are modelled by the game.
What arrives in Supermarket Simulator starts as an order: the game models orders and keeps each product as its own object with an id, so the order list is built out of things the shop has unlocked.
What the game establishes
- Orders and their data are modelled by the game. (checked against the game's own files)
- Products exist as their own objects rather than as text rows. (checked against the game's own files)
- Product identifiers are allocated rather than fixed by name. (checked against the game's own files)
- Boxes carry a market price of their own. (checked against the game's own files)
- The build ships the paper bag an online order is packed into, along with its own indicator and a notebook paper material. (checked against the game's own files)
- An online delivery is drawn on the shop's own map, with a pin texture for it and one for the customer's own delivery. (checked against the game's own files)
- The paper bag has further pieces of its own: an opened version and a second version, with a decal and a set of lines. (checked against the game's own files)
- The paper bag side also names a bag for the checkout and an indicator for the bag an online order goes into, with a separate bag set that has its own suffix variants. (checked against the game's own files)
- Online orders are a setting and a set of pieces of their own: an enable flag, a toggle, a key entry for it, an order name, a notification and a customer indicator for an online order. (checked against the game's own files)
In play
An order is a modelled thing in the game with its own order data, which is why ordering is a step you take rather than a shelf that refills itself.
Products are stored as their own objects with identifiers, so each product can be ordered, priced and sold as a distinct line.
Because identifiers keep growing as the catalogue does, the shop can add products over time without reusing an old line.
What this entry does not tell you: order sizes, delivery times or the price of any product. We have not verified those numbers, so we do not print them.
Related
ProductsProducts and what arrives in a deliveryEvery product is identified by its own product id.
Upgrades and licencesStore upgrades and licencesLicences are separate objects in the game.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).