
Products · Supermarket Simulator · read from a local copy
Products and what arrives in a delivery
Every product is identified by its own product id.
Products in Supermarket Simulator are individual goods with their own id and their own texture: you order them, they arrive as stock, and some of them cannot be ordered until the shop has grown.
What the game establishes
- Every product is identified by its own product id. (checked against the game's own files)
- A product can require a minimum store level before it can be ordered. (checked against the game's own files)
- Products are placed onto shelves, and an empty slot is what triggers a refill. (checked against the game's own files)
- The game runs a restock loop over products. (checked against the game's own files)
- The build names an ice-cream bucket and the barcode lines used on product packaging. (checked against the game's own files)
- Deliveries are run by a manager of their own, and how orders spawn is a setting kept apart from the delivery itself. (checked against the game's own files)
- A delivery can be collected with a vehicle the game calls for. (checked against the game's own files)
- The build ships several named toilet-paper products, including a bidet variety. (checked against the game's own files)
- The product side names an indicator location and a product point, a content list for products, and a weighted text container for goods sold by weight. (checked against the game's own files)
- Ice cream cones are products of their own, three of them. (checked against the game's own files)
- Ordering and counting goods are named actions in the build: an order-goods entry, an increase and a decrease button, and looking for a product, with sounds for scanning and placing. (checked against the game's own files)
- The build also names goods by their material: an alcohol, a bleach and a baby-care line among them. (checked against the game's own files)
In play
A product is a specific good rather than a generic box: the game keeps a product id and its own artwork for each one, which is why the same item always looks the same on the shelf and in your hand.
Products are gated by progress. Each product can carry a required store level, so a delivery list grows as the shop grows instead of being fixed from day one.
Stock is what feeds the shelves: a product only sells while it is physically on a shelf, and an empty slot is what the game refills.
What this entry does not tell you: prices, order sizes, delivery times or profit margins. We have not verified those numbers, so we do not print them.
Related
Shelves and stockRestocking shelvesThe game runs an automated restock loop for shelves.
CheckoutCheckout and cashiersA checkout can be operated by a hired cashier.Version and sources
A local copy of the game, read only. The image is extracted from the game's own resource bundle; its source file, asset name and hash are recorded in content/images-manifest.json. Documented build: 1.6.0 (223).