Products
What you order, price and put on the shelf, and the offers the market runs.

ProductsHow a product is drawn on a shelfThe game keeps a manager for product pictures.
ProductsHow products are displayedProducts carry a display type of their own.
ProductsOnline orders and how they are trackedOnline orders are held together in a container of their own.
ProductsOrders and what you can orderOrders and their data are modelled by the game.
ProductsProducts and what arrives in a deliveryEvery product is identified by its own product id.
ProductsServing ice creamIce cream is a system of its own, with buckets and cones as separate pieces.
ProductsSetting prices in bulkPrices can be set in bulk through a dedicated manager and panel.
ProductsThe crates you can buyA crate is an object of its own in the game.
ProductsThe display behind the shelfDisplays are run by a manager of their own.
ProductsThe drinks the shop carriesSoda is stocked under named brands, each with a model of its own: a cola, a zap, a kouje, a pulp, a ropico and a turko among them.
ProductsThe expansion packs the game offersThe game has a screen of its own for extra content packs, with an element for each pack it knows about.
ProductsThe fresh produce in the shopEach fresh good is shipped as a picture of its own, an artichoke, an avocado, a banana and a carrot among them.
ProductsThe local market and product costsThe game keeps a local market with its own product database.
ProductsThe notebook your orders are written inOrders are kept in a notebook held in a container of its own.
ProductsThe pricing screen and how a price is chosenPrices are set on a canvas of their own, opened by its own interaction, on the pricing side of the game.
ProductsThe vehicles you can useVehicles are sold as items in the shop.
ProductsThe weighing scale and barcodesThe scale is a system of its own, with a manager, a controller and its own data.
ProductsWholesale offers and discountsWholesale offers run through a manager and settings of their own.