
Products · Supermarket Simulator · read from a local copy
The fresh produce in the shop
Each fresh good is shipped as a picture of its own, an artichoke, an avocado, a banana and a carrot among them.
Fresh goods in Supermarket Simulator are their own line: the build ships a picture for each one, a stall that works out where a product goes, and a set of tinned goods named per brand and per kind.
What the game establishes
- Each fresh good is shipped as a picture of its own, an artichoke, an avocado, a banana and a carrot among them. (checked against the game's own files)
- Each of those pictures has further sheets of its own beside it. (checked against the game's own files)
- The produce stall has a calculator of its own for where a product goes on it. (checked against the game's own files)
- Tinned goods are named per brand and per kind: green beans, cayenne pepper, crushed pineapple, mixed fruit, tomato and corn among them. (checked against the game's own files)
- The build names the tools for the produce as well, a vegetable peeler among them. (checked against the game's own files)
In play
The fresh side of the shop is stocked as real goods with pictures rather than as one anonymous box. Each fruit and vegetable is named on its own, which is why an artichoke and an avocado can be told apart on the shelf instead of being shown as the same thing.
Every one of them carries a set of sheets. Beside each named good there are further sheets of its own, so what a fresh item looks like is stored per item rather than borrowed from a common sheet.
The stall does the placing. There is a calculator for where a product on the produce stall goes, which is why goods land in a row on the stall rather than wherever they were dropped.
Fresh goods have a screen of their own. The game draws a picture for the produce side of the shop, showing a stand of fruit and vegetables beside the scale they are weighed on.
Weighing is the other half of it. The scale is a system of its own with its own manager and controller, and it waits for the customer before it finishes, so the produce aisle and the scale are one job rather than two.
Tinned goods are named to the same depth. They carry a brand and a kind, so a shop can stock green beans, cayenne pepper, crushed pineapple, mixed fruit, tomato and corn as separate lines.
The build names the tools for the produce as well, down to a vegetable peeler, which is why preparing this side of the shop is a job with equipment rather than a single purchase.
The image beside this entry is the game's own: the picture it ships for an artichoke.
What this entry does not tell you: what any of these goods cost, how much they weigh, or how quickly they sell. We have not verified those numbers, so we do not print them.
Related
ProductsThe weighing scale and barcodesThe scale is a system of its own, with a manager, a controller and its own data.
ProductsHow products are displayedProducts carry a display type of their own.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).