Supermarket SimulatorSupermarket Simulatorwiki
In-game picture of a shelf aisle stocked with products from Supermarket Simulator, used to illustrate The local market and product costs.
Picture taken from the game to identify this item; it remains the property of the developer or the person who uploaded it, and is credited in the picture sources.

Products · Supermarket Simulator · read from a local copy

The local market and product costs

The game keeps a local market with its own product database.

Prices in Supermarket Simulator come from somewhere: the game keeps a local market with a product database, a product cost and a price display, so what you pay and what you charge are tracked, not invented.

What the game establishes

In play

The game keeps its own product database for the market, which is why costs can change without you editing anything on the shelf.

Cost and display price are separate things in that market data, so the number you paid and the number a customer sees are two different numbers.

There is a shopping cart and a store controller in the same system, which is why the market behaves like a place you interact with rather than a static price list.

The cart carries a record of its own. The build keeps cart data alongside the cart object, which is why what a cart holds can be read by the game and not only by the player pushing it.

What this entry does not tell you: how fast prices move, by how much, or which goods move first. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).