
Products · Supermarket Simulator · read from a local copy
The crates you can buy
A crate is an object of its own in the game.
Supermarket Simulator sells goods in crates as well as on shelves: the game has crates as their own item, an interaction for them that works in a shared shop, and a numbered grid of its own.
What the game establishes
- A crate is an object of its own in the game. (checked against the game's own files)
- Crates are sold as their own kind of item. (checked against the game's own files)
- There is an interaction for a crate, and it works in a shared shop. (checked against the game's own files)
- The game keeps a grid of numbers for a crate. (checked against the game's own files)
- The produce stall is its own fitting with its own product placement. (checked against the game's own files)
- There is a mystery box object of its own in the build. (checked against the game's own files)
In play
A crate is an object of its own. The game keeps crates as their own kind of thing rather than treating them as a shelf or a box, which is why a crate behaves differently from both.
Crates are sold. The game has a sale item for a crate, which is why a crate can be bought as a purchase in its own right rather than only arriving with an order.
You interact with one. There is an interaction for crates, so a crate is opened or used in the world rather than consumed from a menu.
It works in a shared shop. The interaction is carried on the network, which is why everyone in a joint shop sees the same crate being dealt with.
The game keeps a numbered grid. A crate has a grid of numbers of its own, which is why the game can lay something out in a crate rather than treating it as one lump.
There is a mystery box as well. The game carries a box of its own whose contents are not stated on the outside, which is why not every container in the shop is a crate of something you already chose.
The produce stall is part of the same picture. The game has its own fitting that works out how produce sits on a stall, which is why goods in crates and goods on a stall are placed rather than merely dropped.
What this entry does not tell you: what a crate contains, what one costs, or how many items are in it. We have not verified those, so we do not print them.
Related
ProductsProducts and what arrives in a deliveryEvery product is identified by its own product id.
Shelves and stockStorage, crates and the storage tabStorage is laid out in sections with a defined arrangement.Version and sources
A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).