
Products · Supermarket Simulator · read from a local copy
The display behind the shelf
Displays are run by a manager of their own.
What holds goods in Supermarket Simulator is a display with machinery of its own: a manager for displays, a colour side with its own data and manager, display data and subtypes, and a definition each display is built from.
What the game establishes
- Displays are run by a manager of their own. (checked against the game's own files)
- The colour side has data of its own and a manager of its own. (checked against the game's own files)
- A display carries data of its own. (checked against the game's own files)
- Displays come in subtypes. (checked against the game's own files)
- A display has a definition of its own. (checked against the game's own files)
- The game ships its own colour texture for a display, the surface a shelf is built around. (checked against the game's own files)
- Shelf displays come in shapes of their own, a concave, a convex, a half and a half-quad, and each shape is named in the same colour palette the signs use. (checked against the game's own files)
In play
A display is a system rather than a shelf model. The game runs displays through a manager of their own, which is why a new fixture can be added without every screen knowing about it in advance.
Colour is kept apart. Displays have colour data of their own and a manager for colour, so the same display can be offered in a different colouring without being rebuilt.
A display carries data. There is display data of its own, which is where what a display is and what it can hold is decided rather than being written into the model.
Displays come in kinds. There are subtypes of a display, so the game can tell one arrangement from another while treating both as the same sort of fixture.
Each one is built from a definition. There is a definition of a display of its own, so a fixture on the shelf of the shop's catalogue is an entry in data rather than a hand-placed object.
The image beside this entry is the game's own: the surface a display is built from, grey shelf panels with a dark sign printed for one of the lines it holds.
What this entry does not tell you: how many displays exist, how much each holds, or what any one costs. We have not verified those numbers, so we do not print them.
Related
ProductsHow products are displayedProducts carry a display type of their own.
Shelves and stockShelf slots and display spaceA shelf is made of rack slots with records of their own.
ProductsHow a product is drawn on a shelfThe game keeps a manager for product pictures.Version and sources
A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).