
Shelves and stock · Supermarket Simulator · read from a local copy
Shelf slots and display space
A shelf is made of rack slots with records of their own.
A shelf in Supermarket Simulator is not one open surface: the game divides it into rack slots and display slots, tracks each one by index, and gives some displays a rule about what may be placed on them.
What the game establishes
- A shelf is made of rack slots with records of their own. (checked against the game's own files)
- Each slot carries an index and its own identifiers. (checked against the game's own files)
- A box on a shelf is tracked against a slot as well. (checked against the game's own files)
- Display slots are tracked apart from rack slots. (checked against the game's own files)
- Some display slots are built for a particular product, including ice cream cones and flavours. (checked against the game's own files)
- A display slot can carry a condition on what may be placed in it. (checked against the game's own files)
- Further display pieces are named, including a pegboard display slot and a double-width bakery display. (checked against the game's own files)
- Display slots are named per appliance as well, with a freezer and a fridge variant among them. (checked against the game's own files)
- A display slot is named for a garment rack as well as for the other fittings. (checked against the game's own files)
In play
A shelf is made of slots. The game keeps a shelf as a set of rack slots with records of their own, which is why stocking a shelf is a slot-by-slot job rather than one shared pile of goods.
Every slot has an address. Slots carry an index and identifiers of their own, so the game can tell a shelf that is half full from one that is empty and one that is full.
Boxes are tied to slots as well. A box standing on a shelf is tracked against a slot, which is why a delivery left on the shelf is a different situation from stock sitting in the back room.
Displays are not the same thing as shelves. The game keeps display slots apart from rack slots, with their own indices, so a display case and a shelf are handled by different parts of the same system.
Some displays are built for one product. There are display slots made for ice cream cones and for ice cream flavours, which is why a freezer display is not interchangeable with a general shelf.
Displays can carry rules too. A display slot can have a condition attached about what may be placed in it, so the game is able to refuse a product that does not belong there.
What this entry does not tell you: how many slots a shelf has, how much a slot holds, or how many display types exist. We have not verified those numbers, so we do not print them.
Related
Shelves and stockRestocking shelvesThe game runs an automated restock loop for shelves.
ProductsHow products are displayedProducts carry a display type of their own.Version and sources
A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).