Supermarket SimulatorSupermarket Simulatorwiki
In-game picture of the back room racks filled with stock from Supermarket Simulator, used to illustrate Shelf slots and display space.
Picture taken from the game to identify this item; it remains the property of the developer or the person who uploaded it, and is credited in the picture sources.

Shelves and stock · Supermarket Simulator · read from a local copy

Shelf slots and display space

A shelf is made of rack slots with records of their own.

A shelf in Supermarket Simulator is not one open surface: the game divides it into rack slots and display slots, tracks each one by index, and gives some displays a rule about what may be placed on them.

What the game establishes

In play

A shelf is made of slots. The game keeps a shelf as a set of rack slots with records of their own, which is why stocking a shelf is a slot-by-slot job rather than one shared pile of goods.

Every slot has an address. Slots carry an index and identifiers of their own, so the game can tell a shelf that is half full from one that is empty and one that is full.

Boxes are tied to slots as well. A box standing on a shelf is tracked against a slot, which is why a delivery left on the shelf is a different situation from stock sitting in the back room.

Displays are not the same thing as shelves. The game keeps display slots apart from rack slots, with their own indices, so a display case and a shelf are handled by different parts of the same system.

Some displays are built for one product. There are display slots made for ice cream cones and for ice cream flavours, which is why a freezer display is not interchangeable with a general shelf.

Displays can carry rules too. A display slot can have a condition attached about what may be placed in it, so the game is able to refuse a product that does not belong there.

What this entry does not tell you: how many slots a shelf has, how much a slot holds, or how many display types exist. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).