Supermarket SimulatorSupermarket Simulatorwiki
In-game picture of the storefront of the shop on the first day from Supermarket Simulator, used to illustrate The vehicles you can use.
Picture taken from the game to identify this item; it remains the property of the developer or the person who uploaded it, and is credited in the picture sources.

Products · Supermarket Simulator · read from a local copy

The vehicles you can use

Vehicles are sold as items in the shop.

Supermarket Simulator has vehicles of its own rather than only trolleys: the game sells them as items, lets a player get in and out, and moves stock from them.

What the game establishes

In play

Vehicles are items in the shop. The game has a sale item for a vehicle, which is why one can be bought as its own purchase rather than arriving with an order.

There is more than one kind. The game keeps a bike configuration and its own wheel and controller, so what you drive is a defined kind of vehicle rather than one generic model.

A player gets in and out. The game has an interaction for a vehicle and a place for a driver to sit, which is why driving is a state you enter rather than a vehicle that moves by itself.

Stock moves from one. The game keeps vehicle boxes and a restock area controller, so stock can be dealt with at a vehicle rather than only at a shelf.

They are carried on the network. Vehicles have their own networked behaviour and even a separate mode, which is why a shared shop sees the same vehicle being used.

They come with settings. The game keeps vehicle data and a loader for it, so a vehicle is configured by the game rather than hard-wired into a level.

What this entry does not tell you: what a vehicle costs, how fast one goes, or how much it carries. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).