
Products · Supermarket Simulator · read from a local copy
The drinks the shop carries
Soda is stocked under named brands, each with a model of its own: a cola, a zap, a kouje, a pulp, a ropico and a turko among them.
Drinks in Supermarket Simulator are a stocked range with brands of their own: six sodas, three bottled waters, a juice brand, beer as a bottle, a keg and a pack, and a wine with its own printed label.
What the game establishes
- Soda is stocked under named brands, each with a model of its own: a cola, a zap, a kouje, a pulp, a ropico and a turko among them. (checked against the game's own files)
- Three bottled waters are named for the brands they carry. (checked against the game's own files)
- A juice brand is named on the pack and on the model that stands in the shop. (checked against the game's own files)
- Beer is stocked as more than one object: a bottle, a keg and a pack, with a beer house of its own that carries a collider. (checked against the game's own files)
- Wine is a named good with a bottle of its own and printed labels the game ships. (checked against the game's own files)
- The drink containers are modelled apart from the goods: a soda can, a can, a juice bottle and a water pack each have their own model and sheet. (checked against the game's own files)
In play
Drinks in Supermarket Simulator are a range of named products rather than one bottle repeated. Soda alone is stocked under six brands, each with a model of its own, so what a shelf of drinks shows is a line of goods rather than one grey can.
Water is stocked the same way. Three bottled waters are named for the brands they carry, which is why one shelf can hold a row of near-identical bottles that are still three different products.
Juice comes as a brand of its own. A single juice name is carried on the pack and on the model that stands in the shop, so the product reads the same whether a player is looking at the shelf or at the list behind it.
Beer is stocked in more than one shape. A bottle, a keg and a pack are each named as their own object, and there is a beer house with a collider of its own, which is why the drink can arrive by the bottle, by the box or by the barrel.
Wine is a named good with a bottle and a printed label. The label is art the game ships rather than something a list generates, so two wines can stand side by side and read as two products.
The containers are modelled apart from the goods. A soda can, a plain can, a juice bottle and a pack of water each have their own model and their own sheet, so the same kind of drink can arrive in the shape the game chose for it.
That is why the drinks side of a shop is worth stocking deliberately: the range is a defined list with brands and shapes, and a shelf built for it can be arranged by brand rather than by accident.
What this entry does not tell you: what any drink costs, how much a customer will pay for a brand, or which brands unlock at which level. We have not verified those, so we do not print them.
Related
InterfaceThe list you buy fromWhat can be bought is kept as sales items with a kind of sale of its own.
ProductsThe fresh produce in the shopEach fresh good is shipped as a picture of its own, an artichoke, an avocado, a banana and a carrot among them.
Layout and decorationCategory signs and the categories behind themA category sign is its own object with data of its own.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).