Supermarket SimulatorSupermarket Simulatorwiki
In-game picture of a customer standing in the street outside the shop from Supermarket Simulator, used to illustrate Who comes into the shop.
Picture taken from the game to identify this item; it remains the property of the developer or the person who uploaded it, and is credited in the picture sources.

Customers · Supermarket Simulator · read from a local copy

Who comes into the shop

Customers are produced by a generator rather than being a fixed cast.

Customers in Supermarket Simulator are generated rather than hand-placed: the game keeps a spawn setting, strategies of its own and an animator, so the people in your shop come from rules.

What the game establishes

In play

Customers are generated. The game has a generator of its own rather than a fixed cast, which is why a shop can stay busy without the same faces returning every day.

How many arrive is a setting. The game keeps a spawn setting with a strategy behind it, so the pressure from customers is something the game defines rather than something you tune by hand.

They behave by strategy. Customers have a strategy of their own, which is why different shoppers want different things instead of all walking the same route.

They are animated as a system. The game has an animator and an animation event listener for them, so behaviour is driven rather than scripted scene by scene.

The models are ordinary people. The game ships a range of character models for the crowd, including a scientist, a businessman and a woman among others, so the shoppers are drawn from a set rather than one model.

Payment belongs to the same system. Each customer payment is recorded, which is why the person at the till and the payment on your screen are one piece of behaviour rather than two.

What this entry does not tell you: how many customers a day brings, how a strategy is chosen, or what changes it. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).