Supermarket SimulatorSupermarket Simulatorwiki

Guide

A trading day that pays for itself

How to run a single trading day so that it funds the next one, using only shop behaviour the game itself defines.

Applies to

1.6.0 (223), read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Set your prices before you open, not while a queue is waiting.
    the game prices goods in bulk through its own manager and keeps discounts in a separate system
  2. Keep stock in storage so a shelf can be refilled during the day.
    storage sections and crates are modelled separately from the shelf
  3. Hold back a cash buffer to service any credit you took.
    a loan carries a tracked status and has its own repayment tab
  4. Hire a cashier when the till becomes the bottleneck, not before.
    cashiers are a defined worker type with their own items

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.