Guide
A trading day that pays for itself
How to run a single trading day so that it funds the next one, using only shop behaviour the game itself defines.
Applies to
1.6.0 (223), read from the copy of the game this site was built from (see the sources page)
Before you start
- Shelves stocked before you open
- A checkout you can stand at
- Cash for at least one more order
Steps
- Set your prices before you open, not while a queue is waiting.
the game prices goods in bulk through its own manager and keeps discounts in a separate system - Keep stock in storage so a shelf can be refilled during the day.
storage sections and crates are modelled separately from the shelf - Hold back a cash buffer to service any credit you took.
a loan carries a tracked status and has its own repayment tab - Hire a cashier when the till becomes the bottleneck, not before.
cashiers are a defined worker type with their own items
Common mistakes
- Discounting everything instead of pricing deliberately.
- Spending the buffer and missing a repayment.
- Hiring staff before the shop has stock worth selling.
Related entries
ProductsSetting prices in bulkPrices can be set in bulk through a dedicated manager and panel.
Shelves and stockStorage, crates and the storage tabStorage is laid out in sections with a defined arrangement.
Money, bills and loansLoans and paying them backBorrowing is a defined object in the game.
StaffHiring a cashierA cashier is a defined worker type in the game.Sources
A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.