
Money, bills and loans · Supermarket Simulator · read from a local copy
Loans and paying them back
Borrowing is a defined object in the game.
Growth in Supermarket Simulator can be financed rather than saved for: the game has bank credit, a loan status, a payments tab and a bankruptcy path if the money runs out.
What the game establishes
- Borrowing is a defined object in the game. (checked against the game's own files)
- A loan carries a status the game tracks. (checked against the game's own files)
- Repayments have their own interface tab. (checked against the game's own files)
- The game has a bankruptcy path and its own screen for it. (checked against the game's own files)
- The loan screen names a daily payment object of its own, with a label beside it. (checked against the game's own files)
- The loan screen ships its own amount and daily-interest labels along with a repayment item. (checked against the game's own files)
- Borrowing has a term length of its own, with a slider and a text field for it, and the screen names a loan button. (checked against the game's own files)
In play
Credit is its own object in the game, so a loan is a state you carry rather than a one-off menu choice.
The game tracks whether a loan is current, which is why the interface can show a status for it and give repayments their own tab.
There is a bankruptcy path as well: the game defines bankruptcy handling and a screen for it, so failing to pay is a situation the game anticipates.
What this entry does not tell you: interest rates, repayment schedules, borrowing limits or what exactly triggers bankruptcy. We have not verified those numbers, so we do not print them.
Related
ProductsSetting prices in bulkPrices can be set in bulk through a dedicated manager and panel.
StaffHiring a cashierA cashier is a defined worker type in the game.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).