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Money, bills and loans

What comes in, what goes out, and the paperwork behind it.

In-game picture from Supermarket Simulator showing the register screen showing the money tabs, used to illustrate Bills, loans and growth screens.Money, bills and loansBills, loans and growth screensBills are organised as their own part of the interface.In-game picture from Supermarket Simulator showing the register screen showing the money tabs, used to illustrate Loans and paying them back.Money, bills and loansLoans and paying them backBorrowing is a defined object in the game.In-game picture from Supermarket Simulator showing the register screen showing the money tabs, used to illustrate Money as an object in the shop.Money, bills and loansMoney as an object in the shopThe game has a pack of money as an object of its own.In-game picture from Supermarket Simulator showing the register screen showing the money tabs, used to illustrate Repaying a loan, payment by payment.Money, bills and loansRepaying a loan, payment by paymentA repayment is its own item rather than one running balance.In-game picture of the register screen showing the money tabs from Supermarket Simulator, used to illustrate The day's results and the screen that shows them.Money, bills and loansThe day's results and the screen that shows themThe game keeps a daily record of its own.In-game picture from Supermarket Simulator showing the register screen showing the money tabs, used to illustrate What your shop spends.Money, bills and loansWhat your shop spendsThe game keeps recurring expenses as a system of their own.

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