
Money, bills and loans · Supermarket Simulator · read from a local copy
What your shop spends
The game keeps recurring expenses as a system of their own.
Money leaves the shop as well as arriving: Supermarket Simulator keeps its running costs as a system of their own, with a manager, its own records and more than one kind of expense.
What the game establishes
- The game keeps recurring expenses as a system of their own. (checked against the game's own files)
- Expenses are sorted into types rather than being one kind of cost. (checked against the game's own files)
- Each expense is kept as its own record. (checked against the game's own files)
- The expense system works in a shared shop as well as a solo one. (checked against the game's own files)
- The shop's level is tracked apart from the money. (checked against the game's own files)
In play
Spending is organised rather than incidental. The game keeps expenses as a system of their own instead of folding every cost into the price of a product, which is why the shop has running costs at all.
There is more than one kind of expense. The game sorts its costs into types, so not every outgoing payment behaves the same way or appears in the same place.
Each expense is recorded. Expenses are kept as their own records, and the system is one the game can share with another player in a joint shop, which is why a partner sees the same costs you do.
It has a manager of its own. A dedicated manager runs the expense system, which is why bills and expenses sit apart from the money you handle at the till.
The shop's level is a separate thing again. The game tracks the level your shop has reached on its own, which is why growing the shop and paying its costs are two different concerns.
What this entry does not tell you: how large any expense is, how often it falls due, or how many kinds exist. We have not verified those numbers, so we do not print them.
Related
Money, bills and loansBills, loans and growth screensBills are organised as their own part of the interface.
ProductsThe local market and product costsThe game keeps a local market with its own product database.Version and sources
A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).