Supermarket SimulatorSupermarket Simulatorwiki
In-game picture from Supermarket Simulator showing the register screen showing the money tabs, used to illustrate Bills, loans and growth screens.
Picture taken from the game to identify this item; it remains the property of the developer or the person who uploaded it, and is credited in the picture sources.

Money, bills and loans · Supermarket Simulator · read from a local copy

Bills, loans and growth screens

Bills are organised as their own part of the interface.

Money in Supermarket Simulator is not one number on one screen: the game organises bills, repayments, loans, initial licences and growth into their own places.

What the game establishes

In play

Recurring costs are grouped as bills rather than arriving as a single notice, which is why the game gives them a place of their own.

Repayments are separated from the loan itself, so taking credit and servicing it are two different tasks with two different screens.

A loan is a record of its own. The game keeps loan data apart from the screen that services it, which is why what you owe and where you pay it are kept separately.

The lease is its own concern. A manager of its own handles the shop's lease, which is why what you pay for the building is tracked apart from the loans you take out and the licences you buy.

Growth is organised the same way, with its own place alongside licences, which is why spending decisions live in more than one spot.

The image beside this entry is the game's own: the banknote it ships, the money the bills are counted in.

What this entry does not tell you: bill amounts, interest or what each growth step costs. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).