
Money, bills and loans · Supermarket Simulator · read from a local copy
The day's results and the screen that shows them
The game keeps a daily record of its own.
Supermarket Simulator keeps a record for a day of its own: a manager holds it, something draws it, and a screen with an animation of its own is built around it, so a day can be looked back at rather than only lived through.
What the game establishes
- The game keeps a daily record of its own. (checked against the game's own files)
- There is a screen built around that record. (checked against the game's own files)
- The screen has an animation of its own. (checked against the game's own files)
- A manager holds the daily record and updates it. (checked against the game's own files)
- Drawing the record is a step of its own, named apart from the screen. (checked against the game's own files)
In play
A day has a record of its own. The game keeps a daily record separately from the money you can see at the counter, which is why a day can be looked back at instead of only lived through.
There is a screen built around that record. The day's figures have a screen of their own, so what happened is shown somewhere rather than only stored out of sight.
The screen is presented rather than swapped in. It has an animation of its own, which is why opening it is a moment in the day rather than an instant change of text.
A manager keeps it. One part holds the daily record and updates it, so the counting is not scattered through the shop.
Drawing the record is a step of its own, named apart from the screen that shows it, which is why what is counted and what is displayed are two separate jobs in the game.
Because the record, its manager, its drawing and its screen are separate, a day can be counted while you work and shown when you want it rather than only while you are standing at the counter.
What this entry does not tell you: which figures the screen shows, how a day is broken up, or how far back the records go. We have not verified those numbers, so we do not print them.
Related
Running the shopThe day cycle and the clockThe shop runs on a day cycle with a manager of its own.
Money, bills and loansBills, loans and growth screensBills are organised as their own part of the interface.
Running the shopThe management tabs on the computerThe computer keeps its functions in separate tabs.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).