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Guide

Keeping a record of what your shop did

Where Supermarket Simulator writes things down for you, so you can check orders, money and warnings instead of trying to remember them.

Applies to

1.6.0 (223), read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Let the notebook hold your orders rather than trying to remember them.
    orders are kept in a notebook and a container of its own, with a display of its own
  2. Go to the money window for loans, bills and growth instead of hunting through menus.
    those screens are built on a window made of tabs, with a tab each for loans, bills and growth
  3. Open the loan payments tab when the question is a repayment rather than a loan.
    a loan has a payments tab of its own beside it
  4. Look for licences and storage in the same arrangement.
    licences and storage sit in the same window of tabs
  5. Read warnings as their own system rather than as more popups.
    warnings are run by a system of their own and kept in a pool
  6. Match the warning to what is actually happening before you act on it.
    warnings are sorted into kinds, with an interaction warning type and a baker warning type among them
  7. Check on a delayed warning rather than assuming nothing happened.
    a warning can be stopped as well as started, with a delay routine of its own

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.