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Guide

Reading the street before you step into it

What is actually happening outside the shop in Supermarket Simulator, so going out to the street is a decision rather than a gamble.

Applies to

1.6.0 (223), read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Treat the street as a place of its own rather than as scenery.
    the roads are objects of their own — a base, a creator, a drawer and a loader — and a road knows its connections
  2. Watch the traffic rather than the markings.
    traffic follows waypoints that carry data of their own, with a navigator working along them
  3. Cross where a light is reporting a state rather than where it looks clear.
    a traffic light reports a change of its own state
  4. Expect a vehicle to change lanes as part of its route, not as a warning to you.
    changing lanes is part of following a route
  5. Remember who is holding the traffic together.
    the street's traffic is run by a manager and a holder of its own
  6. In a shared shop, expect the traffic to be shared too.
    the street's traffic has a shared form as well as a local one
  7. Know what is actually out there before you plan a trip.
    the street has a petrol station with a pump, street lighting with a controller behind it, and deliveries and storage tied to the street

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.