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Guide

Laying out a shop you can work in

How to place furniture in Supermarket Simulator: pieces arrive boxed, they are placed in a mode of their own, the game checks the position and shows the snap points that decide where a piece may sit.

Applies to

1.6.0 (223), read from this build (see the sources page for how the version line was read)

Before you start

Steps

  1. Open the box before you plan the room, because a piece arrives as a box that has to be handled first.
    furniture arrives in a box with its own data before it can be used
  2. Enter the game's placing mode rather than dragging the piece, because placing is a mode of its own.
    placing a piece is a mode of its own, separate from carrying its box
  3. Watch where the game allows the piece to stand, because the position is validated before it is taken.
    a position is checked by a validator of its own
  4. Use the snap points rather than eyeballing the gap, because the game defines where a piece may connect and in which direction.
    the game defines snap points and a snap direction
  5. Place the shop's pieces in the shop and the back room's in the back room, because the rules are different for each.
    an object can be marked as belonging in the shop or in the warehouse
  6. Keep the aisles walkable as you go, because the game shows the area a piece may legally be moved through.
    the game shows where an object may legally be moved
  7. Leave the neighbours in mind, because a placement records the places next to it.
    a placement keeps the neighbouring places it relates to
  8. Line rows up rather than nudging them, because placements work to a grid of their own.
    placements line up on a grid of their own
  9. Take the options from one place rather than hunting for furniture, because the shop's furniture comes from a layout setting.
    the furniture options come from one layout setting

Common mistakes

Related entries

Related guides

Sources

A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated.