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Guide

Keeping the route from the door to the till clear

A layout guide for Supermarket Simulator that follows the route a customer takes: the entrance, the walkable ground the game prepares, the fittings that stand in the way, the shelf approach and the queue at the till.

Applies to

1.6.0 (223), read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Walk the route from the door to the till before you move anything.
    the entrance is managed and can be changed, and the shop has its own prepared ground for people to walk on
  2. Treat the walkable ground as one connected route, not as a set of gaps between fittings.
    the game builds a walkable ground for the shop, and a path that leaves it uses a link of its own
  3. Place a fitting only where there is still a way past it.
    obstacles that people walk around are kept by a manager of their own, and a placement is checked before it is taken
  4. Line the route with the shelves you actually want reached, and keep their slots stocked.
    a shelf is a set of slots, and stock is placed into an empty slot rather than onto a general surface
  5. Put the tills where the queue can stand without cutting the route in two.
    customers wait in a queue, the queue has positions of its own, and a checkout position can be moved
  6. Make the way in and the categories legible, then keep them consistent.
    the entrance has variants and a name sign, and a category sign is a placed object tied to a product category
  7. Keep delivery boxes out of the customer route while you unpack.
    a box on a shelf is tracked against a slot, and the game defines separate restock areas for boxes and vehicles
  8. Walk the route again after every rearrangement.
    the entrance can be changed, and the walkable ground is built again for the new layout

Common mistakes

Related entries

Related guides

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.