
Layout and decoration · Supermarket Simulator · read from a local copy
How customers find their way around
Customers follow a path laid out by the game.
Your shop floor is something the game has to navigate: Supermarket Simulator gives customers a queue and a waypoint path, and it manages the entrance they come in through.
What the game establishes
- Customers follow a path laid out by the game. (checked against the game's own files)
- Waiting at the till is handled as a queue. (checked against the game's own files)
- The shop entrance is managed and can change. (checked against the game's own files)
- The shop defines dedicated restock areas, on foot and for vehicles. (checked against the game's own files)
- The game builds a navigation mesh of its own, with a registry, a loader and a source object for it. (checked against the game's own files)
- Paths can leave the mesh, and the links that join them have a navigator of their own. (checked against the game's own files)
- The store entrance is built from named pieces: brick, wall and trim, each with a colour sheet of its own. (checked against the game's own files)
- The entrance pieces also carry normal maps and a metallic-smoothness sheet. (checked against the game's own files)
In play
Customers are not placed in front of a shelf: they follow a path set out in the game, which is why a clear route through the shop matters.
Waiting is modelled as a queue, so the till area is a place where customers gather rather than stand in a line you drew.
The entrance is managed by the game and can change over time, which is why a shop can be reorganised without breaking the way people come in.
What this entry does not tell you: how many customers fit, how long they wait or how far they will walk. We have not verified those numbers, so we do not print them.
Related
CustomersCustomers and helpersCustomers are generated by the game.
CheckoutCheckout and cashiersA checkout can be operated by a hired cashier.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).