Supermarket SimulatorSupermarket Simulatorwiki
In-game picture from Supermarket Simulator showing a shelf aisle seen from above the trolley, used to illustrate How customers find their way around.
Picture taken from the game to identify this item; it remains the property of the developer or the person who uploaded it, and is credited in the picture sources.

Layout and decoration · Supermarket Simulator · read from a local copy

How customers find their way around

Customers follow a path laid out by the game.

Your shop floor is something the game has to navigate: Supermarket Simulator gives customers a queue and a waypoint path, and it manages the entrance they come in through.

What the game establishes

In play

Customers are not placed in front of a shelf: they follow a path set out in the game, which is why a clear route through the shop matters.

Waiting is modelled as a queue, so the till area is a place where customers gather rather than stand in a line you drew.

The entrance is managed by the game and can change over time, which is why a shop can be reorganised without breaking the way people come in.

What this entry does not tell you: how many customers fit, how long they wait or how far they will walk. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).