Supermarket SimulatorSupermarket Simulatorwiki
In-game picture of the storefront of the shop on the first day from Supermarket Simulator, used to illustrate Furniture and shop layout.
Picture taken from the game to identify this item; it remains the property of the developer or the person who uploaded it, and is credited in the picture sources.

Running the shop · Supermarket Simulator · read from a local copy

Furniture and shop layout

Furniture arrives in a box that has to be handled before the piece can be used.

Furniture in Supermarket Simulator arrives as a box you have to handle: you buy a piece, take it out of the box in a placing mode, and the game shows you where that piece is allowed to stand.

What the game establishes

In play

Furniture is bought as a box. A piece arrives packed and has to be handled before it can be used, which is why an empty shop ends up with furniture boxes sitting around after a delivery rather than a finished aisle.

Putting it down is its own mode. The game switches you into a placing mode for the box and a placing mode for the piece, so you are never simply dropping furniture wherever you happen to be standing.

The game decides where a piece is allowed to go. Furniture carries snap points and a snap direction, so a unit locks onto a sensible position instead of floating wherever the camera was pointing.

The range on offer is data, not a fixed counter. What you can buy is listed through the game's own furniture records, and a layout setting governs how the shop is arranged, which is why the catalogue can differ from one shop to the next.

Furniture can be taken back out as well. There is an interface for things the game is allowed to remove and a manager that handles those removals, which is why rearranging a shop is a supported job rather than a one-way purchase.

Putting it down is a job of its own. The build keeps a placer for furniture and a way to handle its boxes in a batch, which is why a delivery of fittings can be dealt with as a set rather than one crate at a time.

What this entry does not tell you: prices, how many pieces exist, or which furniture earns the most. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).