Supermarket SimulatorSupermarket Simulatorwiki
In-game picture from Supermarket Simulator showing a shelf aisle stocked with products, used to illustrate Signs, labels and organising the shop.
Picture taken from the game to identify this item; it remains the property of the developer or the person who uploaded it, and is credited in the picture sources.

Layout and decoration · Supermarket Simulator · read from a local copy

Signs, labels and organising the shop

Category signs carry an icon chosen from the game's own set.

Finding things in a big shop is a design problem in Supermarket Simulator: the game gives signs their own icon and colour controls and puts labels on racks.

What the game establishes

In play

Signs are not decoration: the game lets you choose the icon and the colour a category sign carries, which is why a sign is a piece of information rather than a board.

Labels go on the racks themselves, so the shelf tells the customer what belongs there instead of leaving it to be discovered.

Even the shop's name can be set on an entrance sign, which is why the front of the shop is something you configure rather than accept.

What this entry does not tell you: how much signage changes customer behaviour or which icons exist. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).