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Running the shop

The day cycle, objectives, cleaning, security and the rest of the routine.

In-game picture of Cleaner (Yamo) from Supermarket Simulator, used to illustrate Cleanliness and the shop's standing.Running the shopCleanliness and the shop's standingCleanliness is tracked against the shop's standing.In-game picture of Dishwasher Tablet (Boum) from Supermarket Simulator, used to illustrate Dirt, dust and rubbish are three jobs.Running the shopDirt, dust and rubbish are three jobsCleaning is split into named actions for dirt, dust and rubbish.In-game picture of Cleaner (Le Triangle) from Supermarket Simulator, used to illustrate Dirt, mess and cleaning.Running the shopDirt, mess and cleaningDirt is its own object in the game.In-game picture of the storefront of the shop on the first day from Supermarket Simulator, used to illustrate Furniture and shop layout.Running the shopFurniture and shop layoutFurniture arrives in a box that has to be handled before the piece can be used.In-game picture from Supermarket Simulator showing a player picking stock up in the freezer aisle, used to illustrate Mixing paint and picking a colour.Running the shopMixing paint and picking a colourThere is a paint manager with a routine that keeps the buckets in step, and networked buckets.In-game picture from Supermarket Simulator showing a player picking stock up in the freezer aisle, used to illustrate Music in your shop.Running the shopMusic in your shopThe game runs music through a player manager of its own.In-game picture from Supermarket Simulator showing the produce aisle of the shop, used to illustrate Security cameras and guards.Running the shopSecurity cameras and guardsThe game ships security cameras you place in the shop.In-game picture from Supermarket Simulator showing the produce aisle of the shop, used to illustrate The bakery counter.Running the shopThe bakery counterThe bakery runs through a manager of its own.In-game picture of the store computer showing the starter licences from Supermarket Simulator, used to illustrate The computer and the tablet.Running the shopThe computer and the tabletThe computer is an object with an interaction of its own.In-game picture of the storefront of the shop on the first day from Supermarket Simulator, used to illustrate The day cycle and the clock.Running the shopThe day cycle and the clockThe shop runs on a day cycle with a manager of its own.In-game picture of a player picking stock up in the freezer aisle from Supermarket Simulator, used to illustrate The fridges and freezers.Running the shopThe fridges and freezersThe chillers are named in sizes: a mini, a medium and a double fridge, and a single, a double and a triple freezer.In-game picture from Supermarket Simulator showing the produce aisle of the shop, used to illustrate The lights and the switches in your shop.Running the shopThe lights and the switches in your shopThere is a light object, and the lights are grouped behind managers.In-game picture from Supermarket Simulator showing the produce aisle of the shop, used to illustrate The management tabs on the computer.Running the shopThe management tabs on the computerThe computer keeps its functions in separate tabs.In-game picture from Supermarket Simulator showing the produce aisle of the shop, used to illustrate The oven and the worker who runs it.Running the shopThe oven and the worker who runs itThe oven is a machine in parts: a door, a start button, the product it holds and a record of its own.In-game picture of Dishwasher Tablet (Cemagik) from Supermarket Simulator, used to illustrate The rubbish and where it goes.Running the shopThe rubbish and where it goesRubbish is produced rather than only left over: the game keeps a generator and a manager for it.In-game picture of the store computer showing the starter licences from Supermarket Simulator, used to illustrate The shop computer.Running the shopThe shop computerThe shop computer is an object of its own with its own desk.In-game picture of the storefront of the shop on the first day from Supermarket Simulator, used to illustrate The shop entrance.Running the shopThe shop entranceThe shop entrance is a system with a manager of its own.In-game picture of the storefront of the shop on the first day from Supermarket Simulator, used to illustrate The shop windows and the glass that breaks.Running the shopThe shop windows and the glass that breaksThe game names four shop windows of its own: a front left and a front right beside a left and a right window, each with a shard version named beside it.In-game picture of the storefront of the shop on the first day from Supermarket Simulator, used to illustrate The shop's status, its doors and the ground customers walk on.Running the shopThe shop's status, its doors and the ground customers walk onThe shop has a status of its own, with an interaction built around it.In-game picture of the storefront of the shop on the first day from Supermarket Simulator, used to illustrate The street outside the shop.Running the shopThe street outside the shopThe street has a petrol station with a pump of its own.In-game picture of the storefront of the shop on the first day from Supermarket Simulator, used to illustrate The tutorials that point you at things.Running the shopThe tutorials that point you at thingsThe scale has a tutorial manager of its own, with an indicator display and a part that holds the indicator's position.In-game picture from Supermarket Simulator showing a shelf aisle seen from above the trolley, used to illustrate Vending machines.Running the shopVending machinesA vending machine is its own fixture with its own data rather than a kind of shelf.In-game picture from Supermarket Simulator showing a player picking stock up in the freezer aisle, used to illustrate Watching your vending machines.Running the shopWatching your vending machinesA machine can be watched from elsewhere: there is a tracker and a tracker object for them.

Notes without a confirmed picture

These subjects rest on the same verified facts, but no picture from the game has been confirmed for them yet, so they are notes rather than finished entries.

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