Running the shop
The day cycle, objectives, cleaning, security and the rest of the routine.

Running the shopCleanliness and the shop's standingCleanliness is tracked against the shop's standing.
Running the shopDirt, dust and rubbish are three jobsCleaning is split into named actions for dirt, dust and rubbish.
Running the shopDirt, mess and cleaningDirt is its own object in the game.
Running the shopFurniture and shop layoutFurniture arrives in a box that has to be handled before the piece can be used.
Running the shopMixing paint and picking a colourThere is a paint manager with a routine that keeps the buckets in step, and networked buckets.
Running the shopMusic in your shopThe game runs music through a player manager of its own.
Running the shopSecurity cameras and guardsThe game ships security cameras you place in the shop.
Running the shopThe bakery counterThe bakery runs through a manager of its own.
Running the shopThe computer and the tabletThe computer is an object with an interaction of its own.
Running the shopThe day cycle and the clockThe shop runs on a day cycle with a manager of its own.
Running the shopThe fridges and freezersThe chillers are named in sizes: a mini, a medium and a double fridge, and a single, a double and a triple freezer.
Running the shopThe lights and the switches in your shopThere is a light object, and the lights are grouped behind managers.
Running the shopThe management tabs on the computerThe computer keeps its functions in separate tabs.
Running the shopThe oven and the worker who runs itThe oven is a machine in parts: a door, a start button, the product it holds and a record of its own.
Running the shopThe rubbish and where it goesRubbish is produced rather than only left over: the game keeps a generator and a manager for it.
Running the shopThe shop computerThe shop computer is an object of its own with its own desk.
Running the shopThe shop entranceThe shop entrance is a system with a manager of its own.
Running the shopThe shop windows and the glass that breaksThe game names four shop windows of its own: a front left and a front right beside a left and a right window, each with a shard version named beside it.
Running the shopThe shop's status, its doors and the ground customers walk onThe shop has a status of its own, with an interaction built around it.
Running the shopThe street outside the shopThe street has a petrol station with a pump of its own.
Running the shopThe tutorials that point you at thingsThe scale has a tutorial manager of its own, with an indicator display and a part that holds the indicator's position.
Running the shopVending machinesA vending machine is its own fixture with its own data rather than a kind of shelf.
Running the shopWatching your vending machinesA machine can be watched from elsewhere: there is a tracker and a tracker object for them.Notes without a confirmed picture
These subjects rest on the same verified facts, but no picture from the game has been confirmed for them yet, so they are notes rather than finished entries.
- Missions and the objectives the game sets — note, no confirmed in-game picture yet
- The kinds of missions the game builds — note, no confirmed in-game picture yet
- The task layer under the missions — note, no confirmed in-game picture yet