Supermarket SimulatorSupermarket Simulatorwiki
In-game picture of the storefront of the shop on the first day from Supermarket Simulator, used to illustrate The shop windows and the glass that breaks.
Picture taken from the game to identify this item; it remains the property of the developer or the person who uploaded it, and is credited in the picture sources.

Running the shop · Supermarket Simulator · read from a local copy

The shop windows and the glass that breaks

The game names four shop windows of its own: a front left and a front right beside a left and a right window, each with a shard version named beside it.

A shop in Supermarket Simulator is glazed rather than walled: the build names four shop windows with shard versions beside them, a glass material, shards in three strengths, dust on glass and a window to clean.

What the game establishes

In play

A shop in Supermarket Simulator is glazed rather than walled. The game names four windows of its own, a front left and a front right beside a left and a right one, so the shopfront is assembled from pieces rather than left as a gap in a wall.

Each window carries a shard version as well. A broken window is not the same object as an intact one, which is why the game can swap the pane for its pieces rather than only play a sound over it.

The glass itself is a material of its own, with a colour sheet and a normal map beside it, so a pane reflects and shades without the game drawing a separate window for every angle.

Dust is part of the job. The build carries dust for glass with maps of its own, and a window is a thing that can be cleaned, which is why a shop's windows are part of keeping the place presentable rather than pure decoration.

There are display cases glassed to match. One showcase material is carried with a fade, a metallic smoothness and a normal sheet beside it, so what is behind the glass can be looked through rather than hidden.

Cars are glazed from the same vocabulary. A saloon and an SUV are each named with their own glass and shard pieces, with a tempered-glass material beside them, so the same idea of a pane and its pieces runs through the vehicles.

The shopfront windows come as a numbered set, and the window has a background and a bubble particle of its own, so what a passer-by sees through the glass is drawn rather than left as an empty hole.

What this entry does not tell you: how much a window costs to replace, whether a broken one changes what customers do, or how long dust takes to build up. We have not verified those, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).