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The kinds of missions the game builds

No confirmed picture from the game yet. This subject is kept as a note for now: the facts below are verified against the game's own files, but no image has been confirmed for it, so it is not published as a finished entry and is kept out of search engines.

Diagram: a mission type is chosen, the mission is built from tasks, its steps are checked off, and achievements are kept separately per platform.
Original diagram drawn for this site. It is not a screenshot of the game.

What the game establishes

In play

A mission is a thing the game makes. Missions run through a system of their own and are held in a container, which is why the game can hand out objectives without each one being written into the shop by hand.

They are sorted by type. A mission carries a type, so the game can tell one kind of job from another before it decides what to show or what to hand out.

Each one is built out of tasks. A mission is assembled from tasks rather than being a single step, which is why a long objective can be broken into pieces the game can check off separately.

There is a step-based kind. One of the mission kinds is built around steps, so progress can be measured as a scale rather than as a simple done or not done.

A mission can be what starts something else. There is a mission that activates online orders, which is why the first order can arrive as the result of a job rather than on a timer.

Achievements are kept apart. They sit in a container of their own rather than in the mission list, so an achievement and a mission are two different things even when they are earned together.

They are reported per platform. The game keeps separate achievement handling for the platforms it ships on, which is why the same achievement can be counted differently depending on where it is played.

The tasks run in order. The game keeps a sequence and a task inside a sequence, and tracks a status for a task beside a status for aborting it, which is why a job can be stopped part-way rather than only finished.

What this entry does not tell you: how many missions the game has, what any of them ask for, or how an achievement is granted. We have not verified those, so we do not print them.

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