
Running the shop · Supermarket Simulator · read from a local copy
Cleanliness and the shop's standing
Cleanliness is tracked against the shop's standing.
Supermarket Simulator watches how clean the shop is: the game ties cleanliness to the shop's standing, so a messy floor is recorded rather than merely inconvenient.
What the game establishes
- Cleanliness is tracked against the shop's standing. (checked against the game's own files)
- The game keeps a store controller for the market side of the shop. (checked against the game's own files)
- The build keeps a cached cleanup record of its own. (checked against the game's own files)
- The mop is named twice over in the build, alongside a controller for mopping and a sound effect that goes with it. (checked against the game's own files)
- Trash is named per product line, and for some lines the build carries two spellings of the same name. (checked against the game's own files)
In play
Cleanliness is tracked by the game against the shop's standing, which is why cleaning is part of running the shop rather than a side chore.
Because it is a tracked value rather than a visual effect, how the shop looks can matter beyond the moment you tidy it.
Everything else on this page about reputation, reviews and their effect is not something we could verify, so we do not describe it here.
What this entry does not tell you: how much cleanliness affects anything, how fast the shop gets dirty, or what customers do about it. We have not verified those numbers, so we do not print them.
Related
Layout and decorationRestock areas and vehiclesThere is a dedicated restock area for boxes.
Layout and decorationHow customers find their way aroundCustomers follow a path laid out by the game.
Running the shopDirt, mess and cleaningDirt is its own object in the game.
StaffWho keeps the shop cleanThere is a cleaning worker with an item of their own.
Running the shopDirt, dust and rubbish are three jobsCleaning is split into named actions for dirt, dust and rubbish.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).