
Running the shop · Supermarket Simulator · read from a local copy
Dirt, mess and cleaning
Dirt is its own object in the game.
Mess in Supermarket Simulator is its own object: the game tracks dirt, shows how dirty something is, and gives cleaning its own state and animations.
What the game establishes
- Dirt is its own object in the game. (checked against the game's own files)
- How dirty something is can be indicated to the player. (checked against the game's own files)
- Cleaning has a tracked state of its own. (checked against the game's own files)
- Cleaning something has its own animation. (checked against the game's own files)
- The build ships a dirt marker with a controller of its own, and a dust effect for cleaning. (checked against the game's own files)
- Dishwasher tablets are shipped as objects of their own among the shop's cleaning supplies. (checked against the game's own files)
- A third dishwasher tablet variant is shipped beside them. (checked against the game's own files)
- Dirt marks are shipped as named sheets of their own, including one for spilt milk and one for the alien mess. (checked against the game's own files)
- The build names a dirty rag of its own and an animation clip for a janitor cleaning up dirt. (checked against the game's own files)
In play
Dirt is modelled rather than painted on, which is why the game can know how dirty something is instead of only showing you a stain.
Cleaning has its own state and its own animations, so mopping or washing a window is a task with a beginning and an end rather than a decoration.
Because dirtiness is measured, the shop's condition is something the game can react to without a customer telling you.
What this entry does not tell you: how quickly dirt appears, how much of it changes anything, or what customers do about it. We have not verified those numbers, so we do not print them.
Related
Running the shopCleanliness and the shop's standingCleanliness is tracked against the shop's standing.
Layout and decorationHow customers find their way aroundCustomers follow a path laid out by the game.
StaffWho keeps the shop cleanThere is a cleaning worker with an item of their own.
Running the shopThe rubbish and where it goesRubbish is produced rather than only left over: the game keeps a generator and a manager for it.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).