
Running the shop · Supermarket Simulator · read from a local copy
The rubbish and where it goes
Rubbish is produced rather than only left over: the game keeps a generator and a manager for it.
Rubbish in Supermarket Simulator is produced, managed and carried: the game keeps a generator and a manager for it, treats the mess as an object, and gives the work of taking it out an action, a bag interaction and a bin of its own.
What the game establishes
- Rubbish is produced rather than only left over: the game keeps a generator and a manager for it. (checked against the game's own files)
- There is a rubbish object and a trash object of the game's own, so the mess is a thing in the world. (checked against the game's own files)
- Going to the rubbish is a step of its own. (checked against the game's own files)
- The bag has its own interaction, and putting a bag out is an action that can be switched off. (checked against the game's own files)
- The ice cream stand has a bin of its own. (checked against the game's own files)
- Rubbish is one of the shop's named cleaning jobs, kept apart from dirt and dust. (checked against the game's own files)
- The game ships pictures of the wheeled bin and of the box the waste bags come in. (checked against the game's own files)
In play
The rubbish in the shop is not left over from a picture. The game keeps both a generator and a manager for it, which is why litter appears over a trading day and can be tracked rather than being decoration that fades in.
The mess itself is an object. There is a rubbish object and a trash object in the game's own naming, so what is lying about can be picked up, counted and cleared rather than only being painted on the floor.
The rubbish that has been collected has a place to go: the game ships a wheeled bin with a dark lid and a recycling symbol on it, and it also ships the box the shop's waste bags come in.
Taking the rubbish out is work with names of its own. There is a step for going to the rubbish, an interaction for the bag, and an action for putting a bag out that can be switched off, which is how the game can have a helper do it or stop a helper doing it.
The shop's cleaning is split into three jobs and rubbish is one of them, kept apart from dirt and from dust. That is why clearing a spill and taking the bags out can be different errands rather than one sweeping routine.
Some rubbish has a bin made for it. The ice cream stand has a bin of its own rather than feeding the shop's general waste, so the counter has somewhere to put what it does not sell.
The two pictures beside this entry are the game's own: the wheeled bin the rubbish goes in, and the box of waste bags the shop uses.
What this entry does not tell you: how often rubbish appears, how much of it one bag holds, or what it costs to have it taken away. We have not verified those numbers, so we do not print them.
Related
Running the shopDirt, dust and rubbish are three jobsCleaning is split into named actions for dirt, dust and rubbish.
StaffWho keeps the shop cleanThere is a cleaning worker with an item of their own.
ProductsServing ice creamIce cream is a system of its own, with buckets and cones as separate pieces.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).