
Running the shop · Supermarket Simulator · read from a local copy
The oven and the worker who runs it
The oven is a machine in parts: a door, a start button, the product it holds and a record of its own.
Behind the bakery counter in Supermarket Simulator there is an oven with a door, a start button and data of its own, and a worker whose job is a set of named tasks: fetching frozen goods, loading the oven, collecting what comes out and putting it on display.
What the game establishes
- The oven is a machine in parts: a door, a start button, the product it holds and a record of its own. (checked against the game's own files)
- The bakery has a worker of its own with a management panel, a control for its animation, an item it is hired through and a record of its own. (checked against the game's own files)
- The worker runs on named tasks: idle, searching the freezer, restocking the oven, dropping a box, returning a box to the rack, collecting what was baked and restocking the baked goods. (checked against the game's own files)
- The worker has a set of warning kinds of its own. (checked against the game's own files)
- The worker's management data is kept apart from the worker itself. (checked against the game's own files)
- The game ships frozen forms of its bakery goods, including the bread and the croissant. (checked against the game's own files)
- The oven, the bread and the croissant each have their own picture, and the bakery display comes in a single and a double. (checked against the game's own files)
- The worker has an icon of its own, and the bakery has a sheet of product icons. (checked against the game's own files)
- The oven keeps a baking state of its own. (checked against the game's own files)
In play
The bakery counter is only the part the customers see. Behind it the game keeps an oven with parts of its own: a door, a button for starting it, whatever product is inside at the moment, and a record of the oven itself.
The oven is worked by a hired worker of its own rather than by you. That worker has a management panel, its own control of posture and movement, an item it is hired through, and a record describing it, so the game can talk about the worker as a thing rather than as an animation.
Its job is a list of named tasks rather than one long routine. There is one for standing idle, one for searching the freezer, one for restocking the oven, one for dropping a box, one for returning a box to the rack, one for collecting what has been baked and one for restocking the baked goods on display.
Because the tasks are named, the game can also warn you. There is a set of warning kinds belonging to the worker, which is how a problem at the bakery can be reported rather than silently stalling.
What the worker needs is kept apart from the worker. Its management data is a record of its own, so what it knows about the bakery is not the same thing as the worker standing in the room.
The goods start frozen. The game ships frozen forms of its bakery products, including its bread and its croissant, which is why the stock you place for the bakery is not the same thing as the stock you sell.
The stage the goods are at changes what they look like. Baked goods have their own surfaces for each baking stage, and the oven, the bread and the croissant each have a picture of their own.
The display is built for the job. The game ships a single and a double bakery display, so the counter can be extended without the goods being arranged differently.
The worker is visible in the interface as well as in the room: it has an icon of its own, and the bakery line has a sheet of product icons the game draws from.
Baking is a state the oven is in. The build names a baking state of its own, which is why what the oven is doing can be told apart from what it is showing.
The two pictures beside this entry are the game's own: the bakery oven the worker loads, and the frozen bread the bakery starts from.
What this entry does not tell you: how long a bake takes, how much a loaf sells for, or how many goods the oven holds. We have not verified those numbers, so we do not print them.
Related
Running the shopThe bakery counterThe bakery runs through a manager of its own.
StaffHiring a cashierA cashier is a defined worker type in the game.
StaffJobs you can hand overCashier duty is tied to items of its own.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).