
Running the shop · Supermarket Simulator · read from a local copy
The bakery counter
The bakery runs through a manager of its own.
The bakery in Supermarket Simulator is a system of its own rather than more shelving: the game runs it through a manager of its own, with its own worker, its own displays and goods that pass through baking stages.
What the game establishes
- The bakery runs through a manager of its own. (checked against the game's own files)
- The bakery has its own kind of worker. (checked against the game's own files)
- Its displays and baskets are their own pieces with their own artwork. (checked against the game's own files)
- Bakery goods have separate surfaces for each baking stage. (checked against the game's own files)
- The content is tracked in the same list the game keeps for added content. (checked against the game's own files)
- The bakery's own pieces are named: a basket with a material and a colour sheet of its own, and the bagel and baguette goods. (checked against the game's own files)
- The bakery goods come in pairs of stages: a croissant, a donut and a muffin are each named in a raw and a baked version. (checked against the game's own files)
- The higher-tier goods are named as well: a cookie and puff pastry twists at one level, and a pretzel at the next. (checked against the game's own files)
- The cakes are named one by one: a Bon Papa, a Gerbe, a Marbré, a Prairie, a Pépites and a St Michmich cake, with a cheesecake beside them. (checked against the game's own files)
- The bakery line has a donut shop of its own in the build, with a collider, and a donut can be named as bitten. (checked against the game's own files)
- The bakery's own oven and display carry materials named for them, with the oven's colour and normal sheets beside them. (checked against the game's own files)
In play
The bakery has its own manager. The game runs it through a system of its own rather than treating a loaf as another product, which is why the counter behaves differently from a shelf.
It has its own kind of worker. The game keeps a worker record for the bakery separately from ordinary staff, which is why baking is a job somebody is assigned to rather than background behaviour.
Its furniture is its own. The bakery display and its baskets are their own pieces with their own artwork, so the counter is fitted out rather than improvised from the shop shelving.
Goods move through stages. The game ships separate surfaces for what has been baked at each step, which is why bread looks different depending on how far it has got.
The content itself is tracked as an addition. Bakery items sit in the same list the game keeps for its added content, which is how the game knows which pieces are available to you.
What this entry does not tell you: what any of it costs, how long a bake takes, or what sells best. We have not verified those numbers, so we do not print them.
Related
Running the shopThe shop computerThe shop computer is an object of its own with its own desk.
ProductsProducts and what arrives in a deliveryEvery product is identified by its own product id.Version and sources
A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).