
Running the shop · Supermarket Simulator · read from a local copy
The shop entrance
The shop entrance is a system with a manager of its own.
The front of the shop in Supermarket Simulator is its own system: the game keeps entrance variants with their own signboards, a manager for changing them, and a name sign.
What the game establishes
- The shop entrance is a system with a manager of its own. (checked against the game's own files)
- There is more than one entrance variant, each with a signboard. (checked against the game's own files)
- Changing the entrance is done through an overlay and a change item. (checked against the game's own files)
- The shop name is set on an entrance sign of its own. (checked against the game's own files)
- The entrance is built from its own surfaces, including brick, wall and trim. (checked against the game's own files)
In play
The entrance is its own part of the shop. The game keeps it as a system with a manager rather than as a fixed doorway, which is why the front of the shop is something you can change.
There are variants. The game keeps a holder and a signboard for entrance variants, so there is more than one front to choose from rather than a single design.
Changing it is an action. There is an overlay and a change item of its own, which is why swapping the entrance is something you do in the world rather than in a menu.
The name goes on the entrance. The game has a setter for the entrance name sign, which is why the shop's name is displayed at the front rather than only inside.
It is fitted, not painted on. The entrance ships with its own brick, wall and trim surfaces, so it is a thing built from parts rather than an image on a wall.
It is the part customers pass through. Because the entrance is where people arrive, changing it belongs to the shop's appearance and its layout at the same time.
What this entry does not tell you: how many variants exist, what one costs, or whether the entrance changes anything for customers. We have not verified those numbers, so we do not print them.
Related
Layout and decorationSigns, labels and organising the shopCategory signs carry an icon chosen from the game's own set.
Running the shopThe street outside the shopThe street has a petrol station with a pump of its own.Version and sources
A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).