Supermarket SimulatorSupermarket Simulatorwiki
In-game picture from Supermarket Simulator showing a player picking stock up in the freezer aisle, used to illustrate Music in your shop.
Picture taken from the game to identify this item; it remains the property of the developer or the person who uploaded it, and is credited in the picture sources.

Running the shop · Supermarket Simulator · read from a local copy

Music in your shop

The game runs music through a player manager of its own.

You can put music into a Supermarket Simulator shop: the game ships a music player with its own screen, speakers to place, and a manager that keeps the choice of track.

What the game establishes

In play

Music is a system in this game. There is a music player manager rather than one looping background track, which is why what plays in your shop is something you set.

It has a screen at the computer. The music player has a tab of its own among the management screens, which is why changing what is playing is done at the computer rather than in a settings menu.

Speakers are objects you place. The game ships a speaker with a manager of its own, so the sound belongs to furniture you fit rather than to the level.

A speaker has settings. The game keeps a record for a speaker, which is why one you have placed is configured rather than merely switched on.

Colour follows the music. The game has a colour switcher tied to the music image, which is why what is on screen can change with what is playing.

It works in a shared shop. The music player is carried on the network, which is why everyone in a joint shop hears the same thing at the same time.

It sits with the other fixtures. Because a speaker is an ordinary electrical device, music belongs with the equipment you buy rather than being separate from it.

The music is not the whole of the sound. The game keeps a manager for its sound effects as well, separate from the one that runs the tracks, so the noises the shop makes are gathered somewhere of their own rather than being played from the speakers' list.

What this entry does not tell you: how many tracks there are, what a speaker costs, or how far the sound carries. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).