
Running the shop · Supermarket Simulator · read from a local copy
Vending machines
A vending machine is its own fixture with its own data rather than a kind of shelf.
Vending machines in Supermarket Simulator are their own kind of fixture: you place one, fill its slots with products, give it its own price tags, and it earns money while you get on with the rest of the shop.
What the game establishes
- A vending machine is its own fixture with its own data rather than a kind of shelf. (checked against the game's own files)
- A machine is filled by slot, and the game tracks how many slots are filled. (checked against the game's own files)
- A machine earns income on its own while you are elsewhere in the shop. (checked against the game's own files)
- Prices hang on the machine's own tags and it has its own computer screen. (checked against the game's own files)
- The game defines a placement dead zone for machines. (checked against the game's own files)
- Machines are created, labelled and managed by the game's own machinery. (checked against the game's own files)
- The build also names the machine's own material, its income panel and the slots the goods stand in. (checked against the game's own files)
- The machine's own texture set is shipped as well, with a colour sheet and a normal map among them. (checked against the game's own files)
In play
A vending machine is not a shelf with a different skin. The game treats it as its own fixture with its own data, so it is bought, placed and stocked as a separate object rather than as more shelving.
Filling one is about slots. A machine has a number of slots, you put products into them, and the game keeps track of how many of those slots you have filled, which is why a machine can be half stocked rather than simply working or not working.
It sells on its own. The machine collects income for you while you are elsewhere in the shop and it has idle behaviour of its own, so it can keep earning without you standing next to it.
It has its own price tags and its own place on the computer. Prices hang on the machine's own tags and the shop computer has a screen for it, so stocking a machine is its own job rather than part of the shelf round.
Placement has rules as well. The game defines an area where a machine may not be put, which is why you cannot simply drop one wherever a shelf would fit.
What this entry does not tell you: what a machine costs, how much it earns, or how many products a slot holds. We have not verified those numbers, so we do not print them.
Related
Shelves and stockRestocking shelvesThe game runs an automated restock loop for shelves.
CheckoutCheckout and cashiersA checkout can be operated by a hired cashier.Version and sources
A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).