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Guide

Pricing a new product before the first sale

How to set a new product's first price in Supermarket Simulator before it sells: market cost, pricing screen margin, quick picks, dynamic goods and offers.

Applies to

1.6.0 (223), read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Start from the buying list and confirm the product is there before you plan a price around it.
    what can be bought is kept as sales items with a kind of sale of its own, so the list is the catalogue the shop is working from
  2. Check the shop level the product asks for, because a price is no use on a product you cannot order yet.
    a product can carry a required store level before it can be ordered
  3. Read the market's cost for that product on the day you order, rather than the price you remember paying.
    the market keeps a product cost and a displayed price as separate values, so the two can move apart
  4. Set the first price on the pricing screen, not by copying the cost onto a shelf tag.
    prices are set on a canvas of their own through a price manager and evaluated by a manager of their own
  5. Use the margin the screen computes as the test of the number you typed.
    the screen computes the margins it needs through a delegate of its own
  6. Treat a quick pick as a shortcut to a price you have already decided, not as the decision itself.
    a price can be picked quickly through quick-pick buttons, a group, a mode and their own data
  7. Check whether the product prices itself before you fix a margin on it.
    there is a kind of product whose price is dynamic rather than fixed
  8. Keep a wholesale offer and a discount out of the shelf price, and count each where it belongs.
    offers run through their own manager, carry a kind and a time limit and are accepted rather than applied automatically, while discounts have their own manager and rate
  9. Before the first box is shelved, check the slot that will hold it rather than only the shelf's total space.
    a shelf is made of rack slots and display slots with their own records, and a display slot can carry a condition on what may be placed in it
  10. Let the first day's own record tell you whether the price worked before you change it again.
    the game keeps a daily record with a manager and a screen of its own, and a price change is evaluated and raises a notification

Common mistakes

Related entries

Related guides

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.