Supermarket SimulatorSupermarket Simulatorwiki

Guide

Setting up a vending machine that actually sells

How to place, stock and price a vending machine in Supermarket Simulator using the machine behaviour the game itself defines.

Applies to

1.6.0 (223), read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Pick the spot before you buy, and keep clear of the area where the game will not let a machine stand.
    the game defines a placement dead zone for machines
  2. Buy the machine and let it be placed as its own fixture instead of treating it as a shelf.
    a machine carries its own data and is managed separately from shelving
  3. Fill the slots with a product you already sell rather than leaving slots empty.
    the game tracks how many of the machine's slots are filled
  4. Set the machine's own price tags instead of assuming the shelf price carries over.
    prices hang on the machine's own tags
  5. Leave it to trade and check the machine's own screen on the shop computer later.
    the machine collects income on its own while you work elsewhere

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.