Guide
Finding your way around the menus
Where Supermarket Simulator keeps its own menus, its settings and its key bindings, so a change is made in the right place rather than hunted for.
Applies to
1.6.0 (223), read from the copy of the game this site was built from (see the sources page)
Before you start
- A shop open or a save loaded
- Something you want to change
- A keyboard or a controller
Steps
- Expect pausing to open a menu of its own rather than a list of buttons.
pausing opens an escape menu of its own - Know that tabs and sub-tabs are separate layers.
the menu's tabs are run by a manager of their own and sub-tabs have another - Be deliberate about leaving, because quitting is sorted into kinds.
quitting is sorted into kinds and transitions between screens are typed as well - Go to settings for a change rather than to the menu you happen to be in.
the game keeps a settings manager, a container for settings and the data behind them - Look for the category a setting belongs to instead of scrolling everything.
the settings menu is managed and grouped by category - Treat each option as its own entry.
an individual setting is an entry of its own - Rebind keys in the interface built for it rather than editing anything by hand.
keys can be rebound through a manager, a loader and a settings object, and the interface is built from an entry view, a tab view and a bridge - Know the pause mark is the game's own art rather than something this site drew.
the game ships its own pause icon for the menus
Common mistakes
- Looking for a setting inside the tab you were using rather than in the settings menu.
- Rebinding a key in a controller screen when the binding lives in its own interface.
- Leaving by the wrong kind of quit when a save was wanted.
- Assuming a sub-tab is the same thing as a tab.
Related entries
InterfaceThe menu you pause intoPausing opens an escape menu of its own.
InterfaceThe settings and the keys you can changeThe game keeps a settings manager, a container for settings and the data behind them.
InterfaceThe menu the game opens onThe game has a main menu manager of its own.Sources
A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.