Supermarket SimulatorSupermarket Simulatorwiki
In-game picture from Supermarket Simulator showing a shelf aisle seen from above the trolley, used to illustrate The menu you pause into.
Picture taken from the game to identify this item; it remains the property of the developer or the person who uploaded it, and is credited in the picture sources.

Interface · Supermarket Simulator · read from a local copy

The menu you pause into

Pausing opens an escape menu of its own.

Pausing in Supermarket Simulator opens a menu of its own: the game keeps an escape menu, a manager for its tabs and a second one for sub-tabs, plus kinds for leaving and for the transition between screens.

What the game establishes

In play

Pausing is a screen rather than a freeze. The game has an escape menu of its own, so stopping play opens something built for that purpose instead of leaving you in the shop with the controls off.

The menu is divided by tabs. Tabs are run by a manager of their own, which is why the pause menu can hold several pages without each one being built separately.

There is a second level. Sub-tabs have their own manager, so a page inside the pause menu can have its own divisions rather than everything sitting on one screen.

Leaving is typed. There are kinds of quitting, which is why going back to the main menu and closing the game can be offered as different things rather than one button that does whatever it does.

Screens change in a way the game has named. Transitions are typed as well, so the movement between one screen and the next is chosen rather than happening by accident.

What this entry does not tell you: what each tab holds, how long a transition takes, or which kinds of quitting are offered in a given build. We have not verified those, so we do not print them.

Related

Version and sources

A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 1.6.0 (223).