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Interface

The screens, menus and readouts you work with.

In-game picture from Supermarket Simulator showing the produce aisle of the shop, used to illustrate How the game decides to warn you.InterfaceHow the game decides to warn youWarnings are run by a system of their own, apart from the popups.In-game picture of the store computer showing the starter licences from Supermarket Simulator, used to illustrate How the game shows what you can use.InterfaceHow the game shows what you can useThe game has a crosshair manager and a crosshair reference of its own.In-game picture of the store computer showing the starter licences from Supermarket Simulator, used to illustrate How your shop is saved.InterfaceHow your shop is savedThe game has a save file handler, a helper around it and a root record of its own.In-game picture from Supermarket Simulator showing a shelf aisle stocked with products, used to illustrate Playing with a controller.InterfacePlaying with a controllerThe game has a controller input manager and its own set of pad interface functions.In-game picture of the store computer showing the starter licences from Supermarket Simulator, used to illustrate Save slots and what each one holds.InterfaceSave slots and what each one holdsA shop is kept in a save slot, with a panel of slots of its own.In-game picture from Supermarket Simulator showing a player picking stock up in the freezer aisle, used to illustrate The aim and the settings around it.InterfaceThe aim and the settings around itAiming is its own system, tracked apart from the crosshair.In-game picture from Supermarket Simulator showing a player picking stock up in the freezer aisle, used to illustrate The body you do not see.InterfaceThe body you do not seeThe game keeps a first-person controller of its own.In-game picture from Supermarket Simulator showing a shelf aisle seen from above the trolley, used to illustrate The controls the menus are built from.InterfaceThe controls the menus are built fromThe menus are built from the game's own controls, including a dropdown, a grid menu, a pad panel and a text-entry handler.In-game picture from Supermarket Simulator showing a shelf aisle stocked with products, used to illustrate The devices the game can shake.InterfaceThe devices the game can shakeThere is a base haptic device with an interface behind it.In-game picture of customers paying at the checkout counters from Supermarket Simulator, used to illustrate The hints and pings the game gives.InterfaceThe hints and pings the game givesThe game runs a ping system of its own.In-game picture of customers paying at the checkout counters from Supermarket Simulator, used to illustrate The line icons the game draws.InterfaceThe line icons the game drawsThe build names line icons in families of its own: shopping, tool, weather, arrow, gesture, game and common sets among them.In-game picture of the store computer showing the starter licences from Supermarket Simulator, used to illustrate The list you buy from.InterfaceThe list you buy fromWhat can be bought is kept as sales items with a kind of sale of its own.In-game picture of the storefront of the shop on the first day from Supermarket Simulator, used to illustrate The map and its markers.InterfaceThe map and its markersThe game keeps a minimap and a larger map as separate pieces.In-game picture of Starter license products in the store from Supermarket Simulator, used to illustrate The menu the game opens on.InterfaceThe menu the game opens onThe game has a main menu manager of its own.In-game picture from Supermarket Simulator showing a shelf aisle seen from above the trolley, used to illustrate The menu you pause into.InterfaceThe menu you pause intoPausing opens an escape menu of its own.In-game picture from Supermarket Simulator showing customers paying at the checkout counters, used to illustrate The popups that interrupt you.InterfaceThe popups that interrupt youPopups are run by a manager of their own.In-game picture from Supermarket Simulator showing a shelf aisle stocked with products, used to illustrate The settings and the keys you can change.InterfaceThe settings and the keys you can changeThe game keeps a settings manager, a container for settings and the data behind them.In-game picture from Supermarket Simulator showing customers paying at the checkout counters, used to illustrate The warnings the game shows you.InterfaceThe warnings the game shows youThe game keeps separate warning routines with a delay for the bat, the crate, dirt, shoplifters, the tablet and the vegetables.In-game picture of the register screen showing the money tabs from Supermarket Simulator, used to illustrate The window the money tabs live in.InterfaceThe window the money tabs live inThe money screens are built on a window of their own.

Notes without a confirmed picture

These subjects rest on the same verified facts, but no picture from the game has been confirmed for them yet, so they are notes rather than finished entries.

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